The monthly Nope List will chronicle the games that I tried out during a given month, but for whatever reason, they just didn’t click for me.
This month’s Nope List was made up of one game from Utomik, four from XBox Game Pass for PC, and two from my own library.
We Happy Few – Even for me, even for Hallotober, this was dark. It looks great, but it wasn’t particularly fun to play, and I just wasn’t feeling it. If it eventually finds its way into my library on the cheap, I might give it another go, but mostly, I just confirmed that this isn’t a game I want to spend serious money on.
Equilinox – I think this one was done in (perhaps too soon), by awkward controls. Every time I tried to look closer at something, I did the wrong thing, and it was just wholly unintuitive for me. No idea if or when I’ll give it another go – I can push past bad controls and UI when I’m really enamored with something, but having to plant grass and flowers on a blank canvas didn’t blow my skirt up.
Felix the Reaper – It looked and sounded great, but it wasn’t enough to keep me struggling to meet all the metrics on ever level. Just because I can memorize a series of moves and then replay levels doesn’t make it an enjoyable use of my time.
Ghost Cleaner – Like Peggle, but way less fun. It’s not awful, but it’s not all that good either.
Death Mark – I probably would have really enjoyed this, but I played for over an hour before hitting a place where I could save, and I somehow failed to save, and decided I wasn’t into it enough to play that first hour over. Ugh. If you’re not going to let me save anywhere at anytime, at least put the save points reasonably close together.
Creature in the Well – It just didn’t click for me. It’s a neat idea, but other than a neat gimmicky sort of combat, there just didn’t seem to be any reason to play it.
Prey – I don’t even have an excuse, y’all. Unless “I am bad at video game sometimes and kept dying a lot” is an excuse. I considered restarting and lowering the difficulty a notch or two, but … nah. Maybe some other time. On story mode.
Yet again, none of these games were so wretched I want to warn others off of them (and I have played some truly awful games from time to time), but for one reason or another, they weren’t for me, at least not at the time I played them.
Once I own a game, I usually give it a few tries to hold my attention before banishing it to the meh category of my Steam library. Games sampled on a subscription service might get another shot if I continue my sub or if they show up in a bundle, but I’m unlikely to purchase them in the future.