I feel like most of the major pros and cons of the different convenants have been discussed to death, but I haven’t seen much talk about the Anima Conductors overall, and the treasures unlocked by the first level anima conductor in particular. Sure, even a terrible treasure is still treasure, but after having done all four covenant’s treasures many times, I’m prepared to rank them, from worst to best.
Number Four – Necrolords

As far as Anima Conductor treasures are concerned, Necrolords comes in dead last – and it’s not even close. The treasure is located in the House of the Chosen, which is full of hostile mobs. However, just getting there isn’t enough – it’s a Runebound Chest, so you have to clear all around it so you can deactivate the three runes before you can open it. This is the one treasure I don’t bother with most days – it takes far more time than it’s worth.
Number Three – Kyrian

This one is pretty awful as well, but the most awful part (having to fight your way through a mob-dense area to get there) is made better once you unlock the second tier of your Transport Network, which provides a portal exactly where you need to be. However, like all things Kyrian, you need to prove your worth by ringing a bell, which will silence you and slow your movement speed, and then maneuvering through moving patches of bad on the floor. Touching that blue ick will bring you back to the beginning and stun you for a second, so this can get frustrating. The debuff lasts for two minutes, which is plenty of time to get to the treasure itself, but limits you from just changing your mind and leaving. I quickly learned that if I ring the bell in ghost wolf, I get to stay that way, so the movement debuff is less noticable, but overall, the Kyrian treasure is pretty irritating.
Number Two – Night Fae

The Night Fae treasure is a Large Lunarlight Pod, which you may have encountered elsewhere in the zone. This one is right next to the flight path at Glitterfall Basin, and you won’t run into any hostile critters while looking for the Lunarlight Buds you need to light up to unlock it. Sure, it takes a minute or two to find them all, since they’re not always in exactly the same place, but with it being close to a flightpath and in a safe space, the worst you can say is that it’s a little tedious. As an added bonus, once you have the second level of the Queen’s Conservatory, this is a fairly regular source of catalysts, which is a nice bonus.
Number One – Venthyr

There’s a lot of things that are irritating and confounding about Revendreth, but thankfully, the Anima Conductor treasure is as easy as they come. Like the one in Ardenweld, it’s right near a flight path, and there are no hostiles between where you land and where you need to go. Once you click the tombstone, you just need to walk up the ghostly stones to the ghostly treasure chest. You do receive a debuff that doesn’t allow you to mount, and you are on a (very generous) timer, but although this may look like a jumping puzzle, it’s really a pretty simple walk. It also frequently gives almost as much anima as your average world quest, which is a great bonus.
Obviously, the ease of access and quality of Anima Conductor treasures is probably a worse reason to choose a covenant than fashion, but I thought this might help someone decide what to reinforce first on an alt. If you’re Venthyr, the treasure is quick and easy, and if you’re a Necrolord, well, you might be better off going after the rare.