Steam Summer Sale Shopping List

The Steam Summer Sale is expected to start on Thursday, June 25 and run through July 9.

I really should have sat down with my wish list prior to playing a whole mess of games during the Steam Games Festival because now, most of the games I’m really jazzed about aren’t coming out for months and months!

Still, I’m eager to pick up a handful of new titles, and I’m really going to try to convince myself to go for quality over quantity during this sale.

So what am I planning to buy?

The Splurge

Disco Elysium

Purchasing Price Point $29.99 or less

I really regretted not picking this one up the last time it was on sale. However, I have no idea if I’m actually going to enjoy it, so considering it’s likely to be my big splurge title of the sale, it’s critical that I try it out inside the return window. I almost never spend over $20 on a game, but more and more, I really feel the need to make my purchases count because it’s not like I don’t have huge library to fall back on.

There’s actually not too many games on my wish list that have a regular price much over $20, but other games in contention for being my splurge title this time around were Heavenworld, Dawn of Man, Megaquarium, and Phoenix Wright: Ace Attorney Trilogy. With a good enough discount, I still may pick up any of these, but historically, none of them have reached my desired price point during sales.

Smaller Purchases

Normally, I’d be spending the days leading up to one of the big Steam sales picking through my wish list, debating the likelihood of future Humble Choice or other bundle inclusion, and figuring out what I’m most likely to play right away. This time, I’m finding myself pretty stumped.

I expect I’ll pick up an Early Access title or two which drop in price enough during the sale that I feel I’ll get my money’s worth, even if a completed product never manifests. I’ll grab a title or two with an insane discount and mixed to bad reviews (or even more telling, nearly no reviews at all). I’ll likely round out my purchases with an inexpensive puzzle game, something small and super casual, something I’ve played in the past but no longer have access to, and an insanely cheap “completely your collection” that might hold my interest for an hour or so.

This was not the shopping list I planned to talk about, but probably far more realistic.

Gifting

Although there are a lot of genres I rarely if ever play, I like to think I have a pretty good handle on what is good, what is not so good, and what one might like based on other games they’ve enjoyed. One of my favorite parts of these big sales is running around, finding the perfect game for friends.

Sometimes, I buy something from their wish list, but mostly? I send gifts that I really think the recipient will enjoy. I won’t say I’ve always been 100% successful. Most years, someone gets a copy of Psychonauts, and someone else gets a copy of Ghost Master, because those are two games that have made me really happy in the past, and I like the idea of sharing a bit of that with someone else.


It seems like every major Steam sale, there are more and more folks lamenting the glory days gone by, and sure, the cessation of things like flash sales mean the prices don’t dip quite as low for the AA and AAA games. However, more and more, I am feeling as if the future of games isn’t in those titles, but the deep back catalogs and independent developers. Where I find myself conflicted is in my desire to get the best bargain and also to give not just lip service, but actual support to the little guys in game development.

I plan to enjoy this semi-annual event, but I am also looking towards the future of actually ponying up full price for the upcoming games I’m most excited about.

Two Game Expos Going Digital with Utomik

I don’t think I ever realized how many gaming expos existed until they all had to go digital due to Covid-19. Today, I received an email from Utomik to let me know about two more upcoming expos that they’re collaborating with.

Indigo (Dutch Game Garden) – June 22 through July 3

For the duration of Indigo 2020, 26 games will be available to play on Utomik, including Dreamscaper, Welcome to Beacon Pines, and Eloquence.

It’s not clear whether these will just be demos, or full games (although I fully expect they will be alpha / beta releases if so), but the games will be available to play for the duration of the event.

If you already have an active Utomik subscription, you don’t need to do anything. If you have never used Utomik, a seven day trial is available. If you’ve used Utomik in the past, but have a currently inactive account, you can use the code INDIGO20 to get 7 free days, during which you can play the Indigo 2020 games, as well as anything else in Utomik’s library.

BitSummit Gaiden – June 26 through July 11

Most of the BitSummit Gaiden 2020 content will be taking place on Twitch and Discord on June 27th and 28th, but they are also making a whole bunch of games available to play on Utomik for a two week period, including Mystic Pillars, Neversong, and Nanotale: Typing Chronicles.

Just like with Indigo, it’s not clear if these are full games or demos, but there’s a lot of things available to check out. Again, this is included with an active sub, and your can reactivate with code Gaiden20 for 7 days of playtime.


I personally think a lot of folks are sleeping on Utomik in general, so their willingness to work with these gaming expos seem like a win-win situation. The expos get to use the already built infrastructure to spotlight some new independent games, and Utomik may attract some folks who might not have otherwise checked them out.

Long Live the Queen! Turns 201-210

The Project Explained

Long Live the Queen is a collaborative Civilization VI base game play through and blogging project conceived of by Naithin at Time to Loot. We have 8 players, and each player is responsible for taking 10 turns and writing about our progress. I drew fifth in the randomly generated line-up.

The Story So Far…

If you need to know how we got to where we are, just pop on over to Time to Loot, where Naithan has kept track of all of our shenanigans in a really nifty list of links.

Turns 201-210

I’ve been given England in a fairly solid state – we seem to have a strong military, a good friend in Cleopatra, for a change, no one is at war with us, and our cities seem to be mostly growing at a good clip.

Let’s see what kind of mess I can make of this, eh?


The first thing of note that happens is that I get my hands on a couple of new envoys. I decide to send them both to Toronto – this bumps our production in all of our cities, and makes us their Suzerain. We have nothing more to gain from Stockholm, and this seems to be the best choice for immediate rewards.

I find a bored builder loitering about, and set him to work building a farm in Sheffield, and start an amphitheater in Leeds. Then Pedro pops up with a rather odd demand for money, which I am disinclined to give into.

We finish researching Astronomy, and I get us started on Scientific Theory. Our heavy chariot takes out some lingering barbarians to the east of Stoke-Upon-Trent and earns itself a promotion. After much debate, I start construction of an aqueduct in Birmingham, hoping to encourage growth with additional housing (and hoping I don’t short them on food in the meantime).

We finish up guilds and start working on Reform Church

Charles Darwin decides to come hang out with us, and I speedily send him off to Sheffield to take advantage of that Natural Wonder Tessa picked up during her turns. An extra 500 science finishes up Scientific Theory (thanks Chuck!), and let’s us start researching Military Science.

And then Pedro and his now-legendary shade-throwing makes another appearance. He’s so grumpy.

At least Cleopatra still likes us – even though we wouldn’t help with her war – and she asks to renew our declaration of friendship. I oblige. I’d much rather have her as a friend than an enemy, at least for the time being.

We’ve been really focused on military might and scientific advancement, and now, our city leaders are starting to complain. Leeds needs housing. Stoke-on-Trent needs food. Everybody wants something. I queue up some builders in a couple of cities with high production – I won’t get to do much with them, but they’ll be available for UnwiseOwl to start whittling away at our citizens’ issues during the next 10 turns.

I do send a crossbowman to the southwest just to make sure we won’t have any uninvited guests creeping up on our newest city of Sheffield – the barbarian scout I encounter down there, I take out with ease. I start building a Caravel in Bristol, which turns out to not only be very on brand (I like boats, ok?), but somewhat prescient, because we earn ourselves a Great Admiral on the very next turn.

I decide he can hang out in Bristol until our boat is ready there, since all of our other naval vessels are pretty much landlocked.

The last thing I managed to do during my reign is unlock a new form of government (Theocracy), but I decide to stick with Monarchy for the time being, but the option is available. I turned our attention to researching Exploration, which will unlock yet another form of government and allow us a couple additional trade routes to boot.


Next up, UnwiseOwl! Save file is here.

Itch.io Releases Massive Fundraising Bundle

It probably isn’t news to you that I’m a huge fan of itch.io, and the opportunities afforded independent game developers by it. Sure, it’s a little clunky, a little rough around the edges, but just the fact that this type of platform exists and is supported makes it beautiful.

And when itch.io and independent developers decide to raise some money, they don’t kid around.

The bundle launched with over 740 products included – mostly video games, but also some development assets, books, comics, and tabletop RPG modules, but contributions to the bundle are still pouring in from developers who want to add their offerings to this fantastic deal.

Although there’s a lot of stuff on offer here that’s out of my wheelhouse, on my first pass, I added almost 40 of the items on offer to my library. I still have access to the entirety of the bundle (including new items as they are added), but due to the sheer size of this bundle, you have to manually add items to your library – a decision made by the organizers to prevent massive amounts of library clog.

Also included in the bundle were a handful of games I already own on Steam, like Cook, Serve, Delicious 2, OneShot, Oxenfree, and Verdant Skies, any of which I would recommend without reservation for the price of the entire bundle.

If you’ve never used itch.io, this is the perfect time to set up an account and start loading it up with great indie games. Although they do offer their own launcher, all the games are able to be downloaded, free of DRM, and installed individually.

Re-buying the Same Game With a Different Name

I’ve been sorely tempted by Space Haven since it released into Early Access last week. Reviews thusfar are pretty stellar for a game still in Alpha, it looks like a game I would love, and I’ve been craving a great new base building experience.

Screenshot courtesy of the Space Haven Presskit – https://bugbyte.fi/spacehaven/

Instead of making an impulse purchase, I decided to instead muddle through my library to see what else might scratch that itch, and I realized that I’ve picked up several games that – at least at a glance – are pretty similar and played almost none of them.

Screenshot courtesy of the Meeple Station PressKit – https://meeplestation.com/

Meeple Station came out of Early Access in April of this year, but it’s been sitting in my library far far longer. I initally backed the Kickstarter for this one (along with the long-delayed Starmancer), but when the campaign failed to make its goals, I instead picked it up on Humble for $15.29 back in January of 2019. While the reviews on this one aren’t nearly as good, it does have the advantage of being something I already own.

Screenshot courtesy of The Spatials: Galactology PressKit – https://thespatials.com/

Going even further back (but looking no less similar) is The Spatials: Galactology, a game I received for free for purchasing its predecessor The Spatials back in 2016. I confess to not being wild about the first game, so I figured I’d wait until full release of the sequel, but um, that happened in April of 2018, and the few meager hours Steam shows for it were spent idling for cards.

Screenshot courtesy of Ludeon Studios – https://rimworldgame.com/

Those are just the most visually similar examples. I also own an unplayed copy of Oxygen Not Included, and a bunch of other colony sims and base builders in various settings that I’ve never touched. That’s in addition to Rimworld, which I played obsessively for over 200 hours, and the classic space station colony sim, Space Colony, which I have now purchased three separate times.

Screenshot courtesy of Firefly Studios – http://www.spacecolonyhd.com/

Putting aside for a moment how bad I am at actually playing the things I buy, I can’t imagine that I’m the only one who keeps searching for what basically amounts to the same game over and over. Sure, the details are different, but I expect the play style and process behind all of these titles is pretty similar. This one I can clearly trace back to its roots – the hours upon hours I put into Space Colony when it was fresh and new.

Is there any game you keep buying different iterations of?

Tackle Your Backlog with GamesGraph


I will admit, I am spoiled for choice with my gaming library, but that’s not always a good thing. I frequently spend more time poking around looking for something to play next than actually playing anything. So I’m always intrigued by sites that claim to be able to help me decide what to play.

Enter GamesGraph – you link your Steam account, set a couple of quick preferences, and it’ll point out games in your library you should consider playing next.

There are 6 questions that you can use to set your personal preferences. I tend to take reviews into consideration, but occasionally really enjoy games with awful reviews, so I set that just a bit above neutral. I care nothing for popularity or playing the newest thing, so I set those two really low. I nudged the slider for favorite genre loyalty down a notch, and favorite graphic styles all the way down, so my preference page looks like this.

Once I had GamesGraph linked to my (public) Steam profile, it imported all the games in my library directly to my backlog, as well as making note of my wishlist. Jumping to my backlog to take a look at its recommendations, this was my top ten.

Interesting, but other than setting my preferences, I hadn’t really given it much to work with, so these initial recommendations seem to be mostly reliant on reviews and popularity, and none of them have particularly high confidence scores. However, as soon as I rated the first game in my library that I had played in the past (in this case, Rimworld), my top 10 changed pretty significantly.

There are multiple ways to sort your backlog, and I found sorting by time played was the easiest way to find a good sized chunk of games I have played enough to feel comfortable rating. Your most played games will be shown at the top, and it doesn’t seem like a reverse sort is possible at this time, nor can you easily skip to later pages.

Rating a game is simple, but also, a little weird. If you have something in your library you don’t want to show, you can click on “Remove and Forget” and it’ll be like it was never there. However, if you want a game to continue to be eligible for recommendation, you need to check the box for “Will Replay” and you need to do that before choosing a rating. Once you click on one of the colored boxes to give a rating, the game immediately will jump to your library. You can go there and edit your rating (and at that point, select things like “Will Replay”), but if you know you’re likely to replay something, clicking that box before making a selection is simpler.

The more games I gave opinions on, the more information the algorithm had to draw on, and the better the confidence scores became.


GamesGraph is still in beta, and there are still a lot of things it doesn’t do. For example, you cannot rate games you own on other platforms, nor will it recommend them. If it could draw things you owned on other launchers, or even allow you to add them manually, I think it would be insanely useful, both for tracking owned titles and choosing what to dive into next.

They have, however, recently added the ability to allow the engine to recommend any free to play game on Steam, but that is turned off by default. You can also allow it to recommend games you indicated you would replay, as well as games on your wishlist, both of which are also off by default.

I am definitely planning to play around with GamesGraph some more – the more time I put into rating and marking off games I am unlikely to ever return to, the better results I expect I’ll get from it. If nothing else, it gives me something new to play around with when I can’t decide what to play.

Long Live the Queen – Turns 121-130

Check out the Story So Far on Time To Loot!


Although I am beyond relieved that all that pesky war stuff was done with before the game came back around to me, I found myself kind of flailing and clueless about what needs to be done now.

Both Pedro and Catherine are still pretty miffed with us, but there’s not much I can do to keep them from just sulking. I do try to send a delegation to Catherine to improve relations since our new, oh-so-tiny city is just outside her territory, but she shuts me down.


There’s a few other outstanding issues that I want to deal with – the first, a settler slowly making his way to somewhere, and the second, the barbarian camp to the southeast of Leeds.

On turn 124, the settler arrives at his destination. I’m not entirely sure what it is about this spot that made this a city-building destination, but I don’t question the monarchs that came before, and settle Bradford. Although production here is low, I figure the best way to boost that is with some improvements, so I start the very very long process of summoning a builder.


Things don’t go as well with the barbarians. All of my troops in the area are pretty early game units, and they have spearmen and swordsmen and although I’m sure it’s going to get pretty ugly over here, I’m going with what I’ve got handy before they get even bigger. I manage to lose a unit of warriors before even getting close to their base, but kept working away at their units with my remaining warriors and my closest archers, while some of my other troops mosey their way across the tundra.

I do briefly wonder if I’m dropping too many resources into this, when barbarians also spring up near Bristol and Stoke-Upon-Trent. I manage to defend both cities with nearby troops without losing anyone, but for the moment, those military units are just going to hang out nearby and heal up – I decide it’s more important to keep some protection for my cities than to find out where the barbarians are coming from.


In the meantime, I focus primarily in improving our scientific studies. When Construction finishes up, I elect to go with Printing as our next tech. We get a boost to Military Engineering, so I work on that after Theology. I manage to send multiple envoys to Sweden to take advantage of the science boosts available from them.

On turn 129, we receive a Great Scientist, who I activate for a random Eureka moment. We got a boost to Stirrups, which was a boost we didn’t have, so ok, I guess?

Although I feel like I didn’t make a lot of progress, we are in the lead for both Scientific and Domination victories, so we have to be doing something right. There is a rogue builder somewhere around London – I couldn’t figure out how best to use him, but there is iron nearby that I’m fairly certain we’ll want to improve as soon as its available to us, so I was fine with leaving him on an extended coffee break for the time being.


I’ve uploaded the save game here & hopefully UnwiseOwl will be able to clean up the mess I feel like I’ve made.

Looking Towards Lower-Spec Gaming

While I’m still not sure exactly what’s wrong with my PC, in an attempt to minimize frustration, I decided to figure out what I might want to play that probably won’t result in a whole bunch of random crashes. I figured the best way to go about that is to look for some games that will run on machines significantly less beefy than mine is supposed to be.

And, of course, get that a nice little boost of happiness that comes from buying stuff.

Humble is currently running their spring sale, through May 21st, and with my extra discount from being a Humble Choice subscriber, some of the prices were way too good to pass up. My intention was primarily to only pick up games I could play right now, but I grabbed Lake Ridden anyway, even though its system requirements may be a little steeper than what I can necessarily handle at the moment.

My other two pickups were perfect for my current situation. Shortest Trip to Earth is practically being given away, so I was willing to take the risk that I might find the difficulty and RNG annoying. I expect to dabble in it when I don’t have a lot of a time to put in.

My other purchase – Din’s Legacy – was still a little more than I usually spend on a whim, but the combination of it’s bargain basement system requirements and the fact that I’ve been obsessively collecting Soldak games for awhile made the choice easy for me. Each new title they release adds a new, really interesting mechanic, and this time, it’s mutation.

As you level up, you get both random effects added to different abilities, as well as mutation points, which you can use to grab random abilities from other classes. I’m pretty sure this will make every single character notably different, and since everything is also procedurally generated and dynamic, the replayability here is off the charts.

There are 39 base classes (although the majority of them need to be unlocked through game play), and I expect that, like its predecessor Din’s Curse, this game is going to eat up a whole lot of my time. I put over three hours into it on day one, and I don’t even feel like I’ve really gotten started yet.


Of course, I’d still like to poke away at things already in my library.

The first bit of good news is that – again, just going off of system requirements – I should still be able to play Distortions for #MusicGameMay, and now that I’ve finally knocked out getting BfA flying in World of Warcraft, I plan to start that up in the next few days.

I’m optimistic that I will still be able to participate in the Long Live the Queen! blogger succession game of Civilization VI, but I expect my intention of learning more about the game on my own time is probably off the table for the time being. I should be able to get through 10 turns without locking up my system (especially if I shut down everything else and turn down the graphics a bit), but I’m not entirely sure I want to try to play for extended periods.

A few other things I’ve downloaded from my library to play around with are Saint’s Row 2, RollerCoaster Tycoon 2 / OpenRTC 2, Rocwood Academy, Mutazione, and the Framed Collection.

I don’t expect that having to go somewhat low-spec for awhile is going to be too awful – rather, I feel like it might pull me towards spending time with both some older titles and some less graphically intensive indie games I’ve been picking up along the way.


For those keeping track at home, and my own accountability, I’m currently at a total spend of $34.28 of my $100 budget for Stay-At-Home game spending.

Social Isolation Together: The Bartle Test of Gamer Psychology

This post is part of a new series that I plan to keep up as long as we’re still seeing recommendations to socially isolate in the US because of the COVID-19 pandemic.

I prettied up the basic graph depicting the player types & their motivations.

I have been doing a lot of thinking lately about multiplayer gaming experiences, and how we interact with each other in virtual worlds. I am still adamant in my belief that I don’t really want to play games with others. At the same time, I’m watching my husband struggle with limited gaming interests, but an overwhelming social one.

So when I saw something about the Bartle Test of Gamer Psychology on my Twitter timeline, I figured it couldn’t hurt to take the quiz, even though I was pretty sure I already knew how it’d come out.

Explorers delight in having the game expose its internal machinations to them.  They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work.  Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it.  Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution.  Socializing can be informative as a source of new ideas to try out, but most of what people say is irrelevant or ol dhat.  The real fun comes only from discovery, and making the most complete set of maps in existence.

The paper on which the quiz is based is a bit dated now – games have evolved quite a bit since 1996 – and because of this, I don’t think the result is as applicable to modern multiplayer gaming experiences as it could be.

But it also makes sense. I mostly treat MMOs as single player games with a chat box. I almost never take advantage of “optional multiplayer” content, and I am resentful of games that don’t allow me to progress in the main game without calling in back-up. I am slightly more achievement-obsessed than my results would indicate, but I think that has more to do with me being a goal-motivated person in general than any real comment about what part of the game is actually the most fun for me.

I guess it’s no surprise then that I prefer to socialize by talking about gaming rather than playing games together. Connecting with other gaming-centric bloggers is a way for me to say “Look at this cool thing I found!” while letting others tell me about the cool things they found.

I’m also wondering what contemporary games best service these diverse player types – where can I get my primary need for exploration met while allowing someone else to meet their primary need for socialization? Is there a game that would allow an explorer and a killer to play together and both walk away satisfied. And if these games don’t exist, is it because it’s not marketable to put extended effort into making everyone happy, or is it because it’s just not possible?

Quick Look at LudoNarraCon 2020 Games

This is part one of two of my quick look at LudoNarraCon 2020.

Although I’ve always been a big fan of games with a good story, it’s only lately I’ve found myself gravitating towards some games where the story is the game. I want to be kept on the hook, so to speak, but honestly, if I’m just going to read there are comfier places to do that than at my computer.

That said, looking through the games on the LudoNarraCon 2020 sale, the ones I have already played, I really enjoyed, and there are several others that look so very very good (many of which were already on my wishlist, and more that I’m adding as I write this).

There’s a handful of games I don’t yet own that have really caught my eye. If I don’t pick them up this go around (and a couple aren’t even out yet), they’re definitely going to be on my short list of ways to be spendy in the future.


Beyond the Veil is a text-based narrative horror game, with a focus on character-driven storytelling. Kara, an unemployed college dropout, has no choice but to move in with her Dad when he decides to relocate to New Orleans. Kara has no discernible skills, and no direction. It’s her exploration of this city, and the friendships she makes there, that will mold her into the woman she will become. These choices are yours. So step up to the threshold- from here, there is no turning back.

Beyond the Veil – releasing some time in 2020

First off, look at that screenshot. Look at it. So gorgeous.

Secondly, New Orleans is a fantastic setting for a horror game.

Thirdly, I love the idea of a horror coming-of-age story, so to speak. The developers state that your choices throughout the game will not only affect the story, but your character’s core personality.

I’m totally into the whole package that is Beyond the Veil, although the price point and expected play length are probably going to be the biggest factors in whether I pick this up on release or wait for a sale or bundle.


Best Friend Forever is the world’s first simulation game to combine pet care and dating (just not necessarily at the same time). Train, pat and play with your very own dog to form a bond that will last the ages. With your four-legged companion by your side, meet, woo and cherish the many cuties of Rainbow Bay’s thriving singles scene.

Best Friend Forever – Coming Soon

Although dating sims have yet to sweep me off my feet (pun absolutely intended), the dual nature of Best Friend Forever makes me want to try again. I am a sucker for anything dog-centric, and it just sounds so chill and adorable, it’ll be hard to pass this one up when it comes out.


In the late 1970s, the charismatic Isaac and Rebecca Walker lead the Collective Justice Mission. Labeled radicals and feeling persecuted by the US government, they relocate their followers to the one place they believe they can create a socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the US become worried: what exactly is going on at this compound in the jungle?

You play as Vic, an ex-law enforcement officer who has snuck into Freedom Town to check on their nephew, Alex. Whether you choose stealth or violence, you must infiltrate the commune, find out what’s going on within, and locate your nephew, before it’s too late.

Church in the Darkness – Available Now – On sale for $9.99 (50% off)

Church in the Darkness looks like it’s going to give you a fantastic story, maybe even many fantastic stories, although the game’s length will dictate whether or not I personally would give it multiple play throughs or just try to get the “best” ending the first time.

Sadly, I am rubbish at stealth games, and I expect that “doing it right” will require quite a bit of being stealthy. It’s not a game I’m likely to just buy, but something I’d absolutely play if it showed up on a subscription service or in a Humble Choice.


Step through time as you use our device to eavesdrop on conversations from past crime scenes. Every clue, every move, and every motive will be presented in the form of audio. Rather than controlling any one character, you only need listen to their conversations, following along as the story evolves. Use the information you hear to match names to voices and determine how everything (and everyone) is related. Can you discover the truth?

Unheard – Available now – On sale for $4.19 (40% off)

The coolest thing about this game is also – at least for me – it’s biggest flaw. I’d love to play it, but it’s going to require a chunk of time where I can be assured that I can focus on what I’m hearing (and honestly, this is the main reason I haven’t already picked it up).

But I do love detective games and solving puzzles. And with the current sale – which is even better for me picking it up as part of the Surveillance Stories bundle – it might be time to give it a spin.


Disco Elysium is a groundbreaking open world role playing game. You’re a detective with a unique skill system at your disposal and a whole city block to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.

Disco Elysium – Available now – On sale for $29.99 (25% off)

Ah, Disco Elysium – huge commitment, huge temptation. There’s no denying that this odd but ambitious game has become quite the indie darling, winning a whole bunch of awards and captivating almost everyone who plays it.

Even if it’s only a fraction as open ended and customizable as the store page would lead you to believe, it seems like it would allow for so very many playstyles, and the concept wrapped around those choices seems like something that would really draw me in.

Still, I have never spent a lot of time with long-form narrative games, and I worry that at some point, no matter how good it is, it would start to feel like a chore to do that much reading, and that’s the main thing keeping me from clicking add to cart right now.


Part two of my Quick Look at LudoNarraCon2020 will focus on the games I’ve already played and my thoughts on them. LudoNarraCon2020 runs through April 27th, although many of the demos & sales are available until May 2.