Nerd Girl Goals – September 2020

SUBSCRIPTION GAMING

I’m planning to re-sub to XBox Game Pass for PC sometime this month, primarily to take a look at Spiritfarer and Hypnospace Outlaw (although there are still plenty of other titles on there I’d play if I found the time). Hypnospace Outlaw is the shorter of the two games, so I’m going to make that the priority this month.

Now that the release date for World of Warcraft: Shadowlands has been announced, I am optimistic the 9.0 patch will drop sometime in September, and that’s when I plan to reactivate my sub. I skipped out on a lot of Battle for Azeroth, so there’s very little I’m going to do at this point to prepare for the next expac outside of leveling some alt characters so they’re ready to enter the new content. Plus it will let me see how much I enjoy playing again before I drop a bunch of money on the new expansion.

COMMUNITY GAME ALONG

Since I’m not overly familiar with much from Sonic Team, I didn’t have something prepared for this month. So when I saw the (very well reviewed) Sonic Generations on sale on Steam for a dollar back in June, I snagged a copy to dabble in this month.

I’m going into it with low expectations – I’m notoriously bad at platforming games, and I have no history with the Sonic franchise so I’m missing out on any nostalgia value.

GAMING

Play to Satisfaction

For me, saying “Play to Satisfaction” gives me explicit permission to drop a game that’s not working for me, but also to grind away for nerd points if I’m really loving something. I’m trying to make it a policy for myself that I will always play to satisfaction – no more, no less.

I feel like I’ve put a lot of stuff on my plate before even getting here this month, and I still plan on putting some more time into SMITE (both playing and finally blogging about).

Still, I like to poke through my library a bit, dust off a few titles that look interesting that I will (mostly likely) ignore all month in favor of some other shiny thing that caught my eye.

Automachef is one I’ve been looking at anyway, and I’ve been on a building kick, so I might dabble in that. Endzone: A World Apart showed up on Utomik recently, and I have been wanting to check that out. Pikuniku looks like a charming little puzzle game (and it’s short!) and Death & Taxes recent demo was raved about in a Discord I’m in, so since I have it in my itch.io library from the steal-of-the-century bundle, I might give that a whirl.

One thing I won’t be doing this month is diving into anything too lengthy, because if all goes according to plan, we’re getting new PCs this month, and I’d rather not have to worry overly much about migrating saved games. Of course, setting up a new system is also going to eat somewhat into my gaming time this month, but it’ll all be worth it in the end.

Game Over – Injustice: Gods Among Us

I’m going to start out by admitting that I’m feeling just a little bit guilty on this one. For #FightingGameMonth, I may have adhered to the letter of the law by choosing Injustice: Gods Among Us as my game for the month, but ooh boy, did I tweak it to the point that I skipped out entirely on the spirit of the thing.

First off, although as far as I’m concerned, I completed the game (there were credits!), I only played the story mode content. I’m not overly experienced with fighting games in general, but I don’t even know that most of them have story modes. Then, I did this to the difficulty settings:

Yep, not just easy. Very easy. Do you know what happens when you play on very easy? You can finish the entire game without successfully executing a combo as long as you mash enough buttons. I was pretty attached to this plan already, but then I attempted the tutorial.

Attempted.

That’s right – I finished the game, but couldn’t get through the tutorial. Playing with the keyboard wasn’t too bad, except that it didn’t always register all my key presses – I assume I could have futzed around in Windows settings to make it so pressing three keys at the same time wouldn’t cause a problem, but I figured I’d try to play the game with a controller instead.

My oh-so-cost-effective controller that I bought despite not liking controllers, generally speaking.

Real talk: I was no more successful with the controller than I was with the keyboard, but at the difficult level I selected, it didn’t matter. Leaving the tutorial and entering the story mode proper was like rolling back down to the absolute bottom of a the difficulty curve. I turned a fighting game into a really basic hack-n-slasher.

And I enjoyed it.

I would say that story mode was probably 60% cut scenes, 30% fight sequences, and 10% weird little Quicktime-style events. The story was passable, even as someone whose knowledge of DC Comics is almost entirely based on a cross-media enjoyment of all things Batman. It really didn’t matter that I didn’t know much about the majority of the characters, especially since the story was focused on a parallel universe concept.

All told, reaching full completion of story mode took me just under four hours over two play sessions. Even on very easy, the last few fights were a little rough (and I had to retry a single fight after switching back to keyboard and putting my hands on the WRONG DAMN KEYS).

I’ve definitely played games I enjoyed less, but nothing about the story wowed me enough to want to figure out the game play, instead of just faking my way through it.

Nerd Girl Goals – August 2020

COMMUNITY EVENTS

Since we’ve already done a daily post-a-thon once this year, Blaugust is looking a little bit different. I’m intrigued by the idea of a Promptapalooza, and I’m looking forward to reading all the interesting stuff that comes from it, even though I am hesitant to commit to completing too many prompts myself. You can find the intro post and first prompt over on Tales of the Aggronaut.

Nerd Girl Thoughts will be responsible for the prompt on August 10th.


#FightingGameMonth is the theme of August for the Community Game Along, and it’s the third month in a row that I’m going to be stepping outside my genre comfort zone in order to participate.

And again, because I’m not 100% on the genre definitions, I’m going to rely on the not-so-reliable Steam tag system. Going over my library, I think the main game I’m going to try out is Injustice: Gods Among Us, although I’m hoping to also sneak in a post about a super fun, free fighting game before the month is out.

Steam also told me that the Batman Arkham games count as fighting games, which while I’m thinking that’s a stretch, made me think this might be a good time to start my replay of the series.

GAMING

Play to Satisfaction

For me, saying “Play to Satisfaction” gives me explicit permission to drop a game that’s not working for me, but also to grind away for nerd points if I’m really loving something. I’m trying to make it a policy for myself that I will always play to satisfaction – no more, no less.

I want to talk about SMITE for a minute, here. There are now 110 playable gods in the game, each with unique abilities, passives, and synergies. While I understand that it’s possible for someone to know how to play every single character, I have a Pokemon-brain that only lets me maintain competency at about a dozen or so at a time.

Because of that, I really want to buckle down and learn that handful of characters cold. In the “main mode” there are five roles, and I’d really like to have four characters per role, but I’m going to set my goal for three, because, well, Pokemon-brain. I want to make sure I have build paths on lock as well as managing the actual in-game button pushing.

I expect my biggest struggle to be the assassin class / jungle role, and I am grateful to have a patient group to play with who don’t get overly bent out of shape over losing.


Otherwise, I plan to turn my attention to some shorter and more story-focused games. While I’m missing my strategy games, I find I rarely have the patience for them, and diving into a huge RPG just doesn’t even appeal right now. With how much I have on my plate outside of gaming this month, I just won’t be able to get deeply involved for days a time, so I need to keep my focus more, well, focused.

READING

I’ve just started on Lovecraft Country by Matt Ruff ahead of the release later this month of the series on HBO. I’ve been a fan of Matt Ruff since stumbling across the weirdly wonderful Sewer, Gas, and Electric years ago in a used bookstore. I grabbed this one via Kindle Unlimited back in December, and honestly, forgotten all about it until I started seeing ads for the show.

E.A. Copen also recently released the first two books in a new series, and I have Shadows Over Hemlock up next to read. I’d been taking a break from urban fantasy for a bit, so I was delighted to discover her new series was more of a horror story.

WATCHING

Although there’s still a lot of TV I’d like to finish up (I have a nasty habit of not wanting shows to end so I just … stop watching them?), I expect most of my TV time this month will be spent keeping up with the Smite Pro League games. Even though I space them out throughout the week by watching the VODs on YouTube, watching six sets every week is quite a commitment in and of itself.


All in all, I think I’ve planned an ambitious month, considering I’m also committed to a lot of garden work, as well as several projects around the house that need to be finished up before we can get the professionals in to get us settled before winter. It feels weird to even be thinking of winter in August, but the one major thing I’ve learned since owning a house is that everything takes twice as long as you expect it to.

World of Final Fantasy and Other #JRPGJuly Adventures

It’s a weird feeling to absolutely not be able to get into something that seems to be wildly popular. It’s even weirder when I know I’ve played (and really enjoyed) other games that are styled after more traditional JRPGs, such as the Siralim trilogy.

World of Final Fantasy was my second attempt a getting into the Final Fantasy universe by coming at it sideways. After trying (and failing) to get jazzed about the MMO so many of my friends absolutely love, I thought maybe dipping my toes into a cutesy Pokemon-inspired would be an easier introduction – I’ve enjoyed other critter battlers in the past, and let’s be honest, I needed something light after Danganronpa V3.

Well, I was right that it was cute, and that it’s a critter-battler. In World of Final Fantasy, your minions are called mirages, and from my (admittedly very limited) Pokemon experiences, the capture mechanic seems to be pretty similar. In fact, a lot of the mechanics seem to be similar, and I’m at least passingly familiar with how it all works.

I gave the game about two hours, and made it to the first boss battle. Part of me wants to complain that the game is needlessly complicated, but if I’m honest, I don’t think that in and of itself would have put me off from playing. I don’t mind a learning curve. I don’t even mind difficulty necessarily, as long as it’s of the “use your brain and maybe take notes” variety rather than the “smoosh buttons flawlessly and fast” variety. In fact, I though the little puzzle switches in the dungeons were perhaps the best part of the game I had seen yet.

I think the biggest turn-off, for me, is likely more of a port-to-PC problem than anything else. For someone used to mouse & keyboard play, the keybinds are terrible; the most egregious is probably the mapping of Pause to “B”. The pause screen is the only way to get back to the main menu. More traditional menu access keys (like ESC, Tab, or even F1) do nothing.

As someone who’s spent very little time with consoles over the years, I don’t use a controller for much of anything. I will break it out sometimes, but I’m not used to it, and I can’t indulge in extended play sessions while using it. While I understand the game was designed for consoles, and therefore needs to be controller-friendly, I’m not sure why it had to be quite so keyboard-unfriendly.

I also really disliked the “Active Time Battle” system – I was expecting something more classically turn-based, and felt like the combat was a lot of waiting punctuated by super-limited decision making. I understand that for all intents & purposes that early game combat is going to be simplistic, but the delay between turns felt like eons. There are different settings for the battle system, but after poking at all of them, I still found combat overly tedious to the point where I was hoping NOT to run into Mirages to battle.

For me, nothing was intuitive, and it just made it too hard for me to get into the game of the game, even though I thought that (at least so far) the characters were interesting enough and the story had potential. It looked and sounded good, but it played like I was being punished for playing it on the wrong system.


World of Final Fantasy was my last ditch effort to actually get into the meat of a JRPG for the Community Game Along. I didn’t have the opportunity to try out everything I had under consideration, but I did at least TRY to play a couple of other titles throughout the month.

Gurumin: A Monstrous Adventure was another game that probably works better with a controller, and I just didn’t find it engaging. Knowing that I was up against action combat and not loving the controls made me step back from this one after about 30 minutes.

Lost Dimension was so close to being a success for me, and because of that, is a game I will revisit in the future. Unfortunately, it’s another game with a very slow start, and with combat that I didn’t hate, but wasn’t exactly excited about either. The combination of psychic powers and the find-the-traitor mechanic are two things that really do appeal, I just lacked the patience to get to the good part.


I think my disconnect from JRPGs – even ones that are pretty universally loved – comes down to a problem with patience. I find that as I get older, as my library grows more and more bloated, and as the time I can dedicate to gaming seems to keep decreasing, I just don’t want to spend two or three hours to get to the good stuff.

I don’t want to spend my evening fighting the controls, desperately searching for a save point, or just plain not being all that interested in what I’m doing. My tolerance for exposition is probably at an all time low, which is frustrating because I like getting invested in a good story. I can respect the slow burn, but then I really need the game play to feel good to hold me over until I can’t wait to find out what happens next.

I’m not yet ready to shuffle the entire genre off to the nope list, but I still haven’t found that JRPG that makes me say “Aha! Now I get why people love this!”

#RacingGameMonth – A Story in Three Parts

Want to know more about #RacingGameMonth? Check out the Community Game-Along page!

Racing games really aren’t my forte. There are genres I am … not so good at, but I am just downright dismal when it comes to operating a motor vehicle on a computer screen. My inability to (virtually) drive is the reason I never got very far in L.A. Noire, and the only reason I can tolerate driving in games like the Saint’s Row series is that there’s absolutely zero penalty for demolishing car after car trying to get from Point A to Point B.

Still, in the spirit of community, and due to the fact that I have a handful of racing games in my library from various bundles through the years, I decided to give it a fair shake.


Part One – Table Top Racing: World Tour

I’m not sure why I thought this would be a super-casual, extra-easy-for-total-noobs racing game experience. Maybe because the it’s little toy cars, and how hard can that be?

Hard. The answer is hard, at least if you’re me.

There are six cars in the first race. Which means I came in dead last.

Now, I didn’t just come in dead last once. Nope. I came in dead last over and over, even after using the pity money to upgrade my adorable little truck multiple times. I was not getting the hang of this. Not with the keyboard and mouse. Not with a controller. Not for anything could I manipulate a toy car around this little itty bitty race track. It wasn’t even an overly complicated track.

I set it aside, figuring I’d go back and push through later in the month, but as usual, I got distracted. Since I picked this up in a Fanatical bundle way back in 2018, it doesn’t make me particularly sad to leave it mostly unplayed.


Part Two – Forza Horizon 4

Yes, I fully appreciate the flying leap I took here. But I promise, it wasn’t my idea. I picked up XBox Gamepass for PC this month, and got a recommendation from one of the Community Game-Along organizers via Twitter.

Accessible. Accessible is good. Well, I turned everything all the way down to see how I’d do. If it was a cakewalk, I could always turn things back up.

Want to guess how many cars were in the race? Did you guess 12? If you did, you would be correct.

This is me. Taking out a stone wall. Clearly, this is going very well indeed.

In all fairness, Forza Horizon 4 is gorgeous. Given enough time, I probably could have started to get a handle on things with all the training wheels fully engaged. But I figured, if I was going to wreck stuff anyway, shouldn’t I play something where at least that was the point?


Part Three – Carmageddon: Max Damage

Carmageddon: Max Damage is … the ultimate antidote to racing games!!

from the Carmageddon: Max Damage Steam page.

Why I didn’t just start with a game that rewards me for driving badly, I will never understand. I’m still playing on the easiest difficulty, mind you.

I’m a fan of alternate win conditions. Especially ones that don’t require me to stay on the track. And first race in?

Yep. Crash into the other cars over and over to profit. This I can do.

Initially, I was a little surprised how much I was enjoying Carmageddon: Max Damage because it is still actually a racing game, and let’s be real – it’s totally cheesy. But it totally scratches my mayhem and destruction itch. Usually it comes via shooting things – a lot of things – but I also can do the whole demolition derby thing.

I will likely play this well into next month when I feel the chaos itch. I assume it will get harder and I won’t win every event the first time out, and that’s okay. It’s got a 15+ hour main story, and I picked it up in the dollar tier of a Fanatical bundle almost two years ago and proceeded to forget all about it.

Finding little nuggets of gold in the back of the library is why I have one, after all.

Nerd Girl Goals – June 2020

GAMING

Play to Satisfaction

For me, saying “Play to Satisfaction” gives me explicit permission to drop a game that’s not working for me, but also to grind away for nerd points if I’m really loving something. I’m trying to make it a policy for myself that I will always play to satisfaction – no more, no less.

Elder Scrolls Online

While most people dipping back into ESO at this point are checking out the new content in Greymoor, I’m going back in for (what I hope will be) a satisfying single player experience. At this point, I’ve seen almost all of the base game stories, but I’ve missed out on a lot of the DLC and expansion content.

I plan to focus on two of my lower level characters – both magicka based. The first is my Breton Necromancer, and the second is my Dark Elf Dragonknight. I’d like to take my necro through the Elsweyr content, and then head over to Murkmire. My Dragonknight will quest through the entire Morrowind – Summerset arc.

Having a plan of which content I’d like to do (and knowing that much of it requires ESO+) makes it a lot easier to justify the sub cost for the month.

Subscription Gaming

I have been struggling quite a bit with what to play lately, as well as with the need for NEW STUFF (which I don’t need at all, actually), so re-upping my XBox GamePass for PC seems like a no-brainer. There’s still a handful of things on there I meant to try out before letting my subscription lapse, and although there’s no firm date just yet, No Man’s Sky is expected to hit the service sometime in June. Hopefully, giving that a dabble while I’m subbed will quash the grabby hands that pop up inside me every time it hits a half price sale, because I don’t really believe it’s something I’m going to love.

There’s also a handful of games on Utomik I’ve been meaning to try out, but for whatever reason, just haven’t fired up just yet.

#RacingGameMonth – Table Top Racing: World Tour

I’ll fully admit I am rubbish at racing games, and I don’t know that I’ve ever played one on PC, so I decided to go with something a little bit frivolous.

Ten Games to Tackle in 2020

Overall, I’ve been disappointed with this project – I played one game to satisfaction, and the next three titles, I’ve decided weren’t for me. But since I’m starting to get the zombie-slaughter itch, I’m going to play some Dying Light on Story Mode & see how I feel about it.

Other Gaming

I realize I’ve already put a lot of options on my plate, and it’s not really that big of a plate, but I’ve been poking deep into my Steam library, and have found a few other things I’d like to sneak on there.

With the weather getting warmer (and travel still out of the question), I think I’d like to give ABZU a shot and go on a virtual dive. It looks like it’ll be chiller than Subnautica (the other contender for this spot), and is also pretty short, giving me a better chance of completion.

After realizing that I had plenty of options in my library to scratch my space station building itch, I downloaded The Spatials: Galactology to finally give it a fair shake at making me lose hours upon hours managing tiny people in space.

I didn’t think I’d like Saint’s Row with aliens, but I totally did, so it’s time to find out how I feel about Saint’s Row in hell.

Although I still haven’t gone back and tried out SR2, I’ve decided to keep pushing forward with Gat Out of Hell.

WATCHING

May turned out to be a month where I retreated deep into the comfort of books and of low-engagement television. I’d like to finish out my watch of Grimm this month.

But before that, I’d like to spent a few evenings with Interrogation on CBS All Access. When I had to replace the Fire Stick in the bedroom, I grabbed a Roku stick instead, and got a few free months of CBS All Access, and have yet to watch it once, so I’d like to check this one off the list before my free time runs out. It’s only 10 episodes, but I still probably won’t spend as much time with it as I originally planned, but I’m fascinated by non-linear storytelling, and this is so far up my alley, it’s actually in my backyard.

Steam Summer Sale – June 25 – July 9

There is very little that gives me the same oomph of excitement and distraction as the Steam Summer Sale every year – I even enjoy it more than the Winter sale, despite them being very similar.

In an attempt to make more conscious buying decisions, I’ll be preparing my shopping list ahead of time (completely with minimum discount to purchase), as well as plotting what gifts I want to send to others. I’ll likely blow through the rest of my Stay At Home budget here, and I’ll have to take another look at how I want to proceed with Low Spend 2020.

Quick Look – Distortions – #MusicGameMay

I picked up Distortions in a $4 IndieGala bundle back in March of 2019, added it to my Steam library because it looked cool, and promptly forgot all about it until I was looking for something to play for #MusicGameMay. Sure, reviews were mixed, but I can forgive a lot of rough edges on an otherwise lovely game. And watching the trailer, it looked like it was going to be absolutely lovely.

However, a little over two hours in, and I have to officially say I’ve given up. This was such an ambitious undertaking for a small indie studio (only four people according to the dev in a discussion thread on Steam), and knowing that, it’s not surprising that it didn’t completely come together. But what they did right, they did so very very right.

I was absolutely willing to trade a somewhat clunky character model for the breathtaking vistas you get throughout the game. I took so very many screenshots while playing because it was just that pretty. The music, and honestly, the sound in general, is also spot on, which made it easy to forgive the rough patches in the translation.

I went in being most concerned about my ability to keep up with the actual musical part of the game. I can’t sight read music, and my rhythm chops are … well … basically chop-less. However, once I overcame the initial awkwardness of the keybinds, even playing the violin felt good.

Unfortunately, not much else did.

Movement is mostly hindered by the constant perspective changes – from first person to third, then to top down, and occasionally even to 2D sidescrolling. The camera is adjustable, until it’s suddenly not, and control is wrested away (and given back) almost randomly. You can sprint when necessary, as long as it’s not necessary for more than a couple of seconds, because your character gets winded fast. It’s almost never clear where the game expects you to go next.

And yet, I wanted to keep playing. But as you enter into the second part (of how many, I cannot tell you for sure), all of a sudden, this linear adventure with light platforming and even lighter rhythm segments goes in a more open-worldy sort of direction, and I was lost.

I knew I needed to collect more music fragments to learn more songs, but I couldn’t figure out where I needed to go. Now, I have no sense of direction, so I fully admit this might be a me problem. I managed to navigate a section which I believe was the Shadowy Forest and unlock the ability to play notes in the wild to solve puzzles, but only narrowly. I bumbled around, eventually finding another song, but once I played it, I couldn’t figure out how to use the wall that it summoned. I was both flummoxed and frustrated and I knew I’d had enough.

Once I exited the game, I did something I almost never do. I went looking for a commentary-free play through. Sadly, I found that the same things that make Distortions un-fun to play also make it not terribly enjoyable to watch (not to mention, the need to pause the video when journal pages are discovered, since neither play through I found left them open long enough to actually read).

Usually, I have no qualms tossing a game a side when it isn’t for me for whatever reason, but this time, I’m doing so with a small measure of regret and disappointment. This could have been great – I think it would have absolutely found an enthusiastic audience if it were a more linear walking sim, maybe sprinkled with music puzzles. I want to read all the journal pages (and am actually considering picking up the reasonably priced DLC on offer to do just that).

I feel like the creators of this game had a very solid vision of how the story should be told, combining exploration, collectibles, puzzles, stealth, and platforming, but when it all comes together, it doesn’t hold up. It’s heartbreaking, because the art and the sound are so well done, and the story was – at least for me – compelling enough that I want to see it through, but I just can’t.

I will, however, keep an eye out for whatever Among Giants does next, assuming they don’t let poor reviews keep them down. And I may still watch the cutscene movie that YouTuber TheBlueDragon put together, and just relax into it and watch it an arthouse film in a language I don’t speak.

A Change of Direction – #CapcoMonth

For the second time in only four months, the game I originally picked for the Community Game Along turned out to not be the right game for me. I’m kind of bummed about this one, because Remember Me looked so very very good.

Don’t get me wrong, there is absolutely some good stuff here. The concept of being able to extract memories, and even to alter them, is intriguing. During my couple hours of play time, I kept going back and forth between “This is so cool.” and “Ugh, this is really irritating.”

I think if I had loved everything about it except the movement, I would have tried to dig out my controller and play that way, but I also found the combat to be pretty awful. You set up combos, but how to make the combos work wasn’t really clear, and I ended up turning the difficulty down to the easiest level after the first major fight.

I’ve played many other clumsy console ports over the years, and I’ve certainly put many hours into older games – I’m not sure why Remember Me rubbed me the wrong way as much as it did.

Still, the month is young, and it’s far from the only Capcom game in my library. I briefly considered replaying Dead Rising 2 or starting up Dead Rising 2: Off The Record (which is basically the same game with a different protagonist), but decided instead to play something new instead. So I went to Twitter with a poll:

So, the next game I will be trying out for #CapcoMonth is DMC: Devil May Cry, a game from the same era as Remember Me, but hopefully with far fewer annoyances.

Quick Look – Another Eden: The Cat Beyond Time and Space (#MitsudaMarch)

When it comes to mobile gaming, I tend to gravitate towards very casual games, which usually leads to having half a dozen different match three or hidden object games to choose from.

However, for #MitsudaMarch, I downloaded something with a little more meat on its bones, and I’m really loving Another Eden so far. Sure, it’s pretty far outside what I normally play on any platform, and I am 100% bumbling through it.

I can’t tell you for certain how much time I’ve played it overall (I did poke at it when I first downloaded it last month, and I started playing it fairly regularly a couple of days early), but my iPhone’s Screen Time setting tells me I’ve already put in almost six hours this week.

I think what’s surprised me the most so far is how meaty the game feels. Just about everything you do earns you Chrono Stones, which can be spent in the Gallery of Dreams to unlock more characters for your party. A full party (including backline) is only six characters deep, so it doesn’t take that long to get a full party together as a free player.

The core game play is full of random encounters with simultaneous turn-based combat. It’s necessary to pre-select your party, and when you run into an enemy (or more often, a group of enemies), you can choose what each front-line party member does before activating your turn. It’s not a combat style I’ve overly familiar with, but I think it works well for a mobile game.

Another Eden looks great, it sounds great, and once you get into the swing of things, it plays great.


As with any free-to-play game, there are microtransactions, and things that can only be bought with premium currency. So far, I don’t feel like I’m at any sort of disadvantage by not spending, but I assume at some point, the story will run out, and making a purchase will be necessary to continue. At this point, that’s really just an assumption, though – so far it seems that the only things that cost to unlock are additional characters. Based on the prices of Chrono Stones in the app, and the costs of character unlocks with free Chrono Stones, it looks like you can expect to spend anywhere from $2.40 to $5 to unlock a single premium character.


Overall, this is a nifty little package of fun, and I’m grateful to the folks at The Community Game Along for #MitsudaMarch, because I never would have discovered this little mobile gaming gem otherwise.

The Smolder Scrolls Online – #DatingSiMonth

Oh, lordy. Zenimax has really done it this time.

If you’ve played through pretty much any of the Elder Scrolls Online base game content, you’ve likely run into Razum-dar, Naryu, or Darien (depending on your faction). At least for the moment, you can try to romance the character of your choice in a super-short dating sim available on the Elder Scrolls Online website.

I have no idea how long the game is going to be around, but you can absolutely play it a matter of minutes per character, so if you’ve ever daydreamed about one of these ESO heart throbs, now is your chance.