Quick Look – Sherlock Holmes: Crimes & Punishments (#AdventureGameDec)

I had such good intentions this month.

It wasn’t even a case of not liking the game – Sherlock Holmes: Crimes & Punishments is great! Early in the month, I played through the first two cases, The Fate of Black Peter and Riddle on the Rails, and I fully intended to get back to it.

But World of Warcraft has really devoured all my gaming time this month, and it’s not like December doesn’t have anything else going on. I just never managed to carve out 90 minutes or so where I could really get deeply involved with a story game after completing the second chapter.

That was, in fact, the only complaint I had about the game. I’m actually really glad it required thinking and paying close attention to the story, but that also made it nearly impossible to take an extended break in the middle of a case. More than a day or two, and I’m fairly sure I would have had to restart any given case. That said, carving out a couple hours to play through a case isn’t at all an unreasonable ask.

I loved that the game allows you to … well, it lets you totally drop the ball. Each case has a right answer, of course, but it’s also really easy to overlook something and end up accusing the wrong person (or the right person for the wrong reason). You also have the opportunity to make a moral decision at the end of each case, and that will effect the way the final scene plays out. As with just about any adventure game, there’s some tedious backtracking and some pixel-hunting, but overall, I found those things mild enough to not detract from the experience.

I absolutely intend to go back at some point and play through the remaining four cases, but this just wasn’t the time for me to play something so heavily story-focused.

Game Over – MMM: Murder Most Misfortunate #VNNovember

MMM: Murder Most Misfortunate was part of the Groupee’s Be Mine 33 Bundle in March 2018

I won’t sugar coat this – I fully expected MMM: Murder Most Misfortunate to be more annoying than enjoyable, but decided to give it a whirl anyway because of a single idea – you can frame absolutely anyone for murder and get away with it. Building a convincing murder mystery is hard enough; building one where it can be made to seem that all suspects are equally plausible is really a feat.

While this might not be the most compelling visual novel, in my opinion, it succeeds in what it’s set out to do. It’s a compact little story, with characters that are pretty one-dimensional, and with a fairly unlikable protagonist. You have the option of playing a timed game, but honestly, the 75 minutes you’re allotted is more than enough – I had seen everything the game had to offer prior to the alternate endings with more than 30 minutes left on the clock.

You play as Miss Fortune, a rather unpleasant woman who has been widowed nine times. Clearly, you’re not entirely uncomfortable with death. You are attending a society function in an old country manor in need of repair when your host winds up dead. Worse, the murderer has decided to frame you for the crime.

There is some investigation necessary in order to find the clues you’ll need to either unmask the true murderer, or at the very least, to pin the crime on someone else. However, the pixel hunting is minimal and generous – bringing your mouse anywhere near an object of interest will allow you to interact with it. You can talk with all the party guests from the start, but finding certain objects, or completing other conversations will open up additional dialogue paths.

The entire game is voice acted, which is a nice touch, and the story holds together, despite being a bit sparse. I didn’t have too much difficulty figuring out the “true” ending, but I made it a point to play through all the other options as well, as it required minimal backtracking in order to do so. All told, I playing MMM: Murder Most Misfortunate for about an hour and a half, and walked away satisfied with the experience.

Game Over – Aviary Attorney #VNNovember

Aviary Attorney was part of the March 2018 Humble Monthly

When I was a child, choose-your-own-adventure books were the hot new thing, and I read gobs of them, over and over to see all the different storylines. I mention this only because it’s the closest parallel I can think of to visual novels. When they’re good, you absolutely want to play them over and over to see the results of all the possible choices you could have made.

Infer from this what you will, but if Aviary Attorney had been much longer than it was (I spent about two and a quarter hours on my playthrough), I probably wouldn’t have even finished it once.

It’s unfortunate, because the things it does well, it does very well. The artwork is lovely, and the sound design does a fantastic job of pulling together the serious with the silly. The writing, although a little pun-heavy for my personal taste, is inoffensive, and carries the plot along unobtrusively.

However, I felt that the mechanics of the game were at odds with the concept, and it really ruined the entire experience for me.

I certainly won’t claim to be an expert on the visual novel genre, and I realize that genre conventions as a whole are starting to slip away as developers continue to play with genre mash-ups, looking for the next hot combination. In this particular instance, I felt that the concept of tying the ability to make the “correct” choices in the VN portions to the adventure-game conventions of visiting the proper locations and successful pixel-hunting for clues detracted from the experience, and was an unsuccessful genre-blend here.

With everything being tied to a timer, if you missed something in a location, you either needed to reload a previous save, or be comfortable with the idea you might be missing a key piece of evidence when it was time to go to trial.

Some people might enjoy that the game allows you to make mistakes and the need to deal with the consequences, but I found it discouraging. In multiple cases, I knew the answer, but couldn’t prove it because I had failed to pick something up along the way. As a result, I was left blundering around for three attempts to choose the correct evidence, which I did not possess due to making an error in the investigation phase. I was not even give the option to back out – I had to progress through handing in three completely irrelevant pieces of evidence.

In a lot of ways, I felt as if Aviary Attorney intended to set the player up for failure, and while that might fit the darkly comedic narrative being presented, for me, it just didn’t feel good. Doing everything right in the first case was no more satisfying than doing everything wrong, and it just got worse from there. It’s unfortunate, because there was a lot of potential here, but it was wasted – too much time was wasted trying to be a point-n-click adventure, and it left me woefully under-prepared for the main course.

Game Over – Alan Wake (#HorrorGameOct)

I finished the last main story episode of Alan Wake a couple of days ago, but I really felt like I needed to sit with how I felt about the experience as a whole before I could really talk about it.

You see, there were a lot of things about the game I really liked. The sound design was fantastic. In fact, I’d be hard pressed to point to anything in the atmosphere that detracted from the experience rather than added to it. Still, I overall found the whole package somewhat unsatisfying, and for what it’s worth, I don’t think I realized how underwhelmed I was until the very end.

Now, obviously, I don’t want to ruin the game for anyone who hasn’t gotten around to it in the past eight and a half years, but it’s actually a common complaint I have with fright media – the story is captivating, and then it’s over, and the ending either resolves nothing or is so far fetched, it cheapens everything that came before. I’m not going to tell you which type of disappointing ending this one was.

It didn’t help that – for me – I think this game would have been better as more of a walking simulator. Other than being story-focused, it often felt like the game wasn’t sure what it was trying to be. Although I could appreciate the theme of burning away the darkness with the flashlight before being able to take on enemies, I found the process to be rather tedious, and at the same time, more difficult than I expected while playing on the easiest difficulty. By comparison, the “puzzles” almost weren’t worthy of being called puzzles, they were so simple and obvious.

Most of the time is spent collecting ammunition and batteries, wandering around lost in the wilderness, and moving oh-so-slowly to the next story beat. I did like the idea of the special messages you could illuminate (and they helped me through a few map navigation challenges), but I already said that Alan Wake had the window dressing on lock.

My other major issue was with collectibles. I usually love collectibles. I love poking around and seeing what neat things I can discover. But when I’m basically being hunted, and dealing with limited resources and confusing maps, I’m not going exploring. I decided early on that if I spotted collectibles, I’d grab them, but I wasn’t going one step out of my way for them.

My final verdict on Alan Wake is this – it was a great concept, with great atmosphere, that was let down by some odd game design choices and an unsatisfying ending. There are two “bonus chapters” that I decided against playing because I found the last chapter so very frustrating that after the resolution of the main story, I had no desire to continue on. I spent a little over 8 hours playing the six main story episodes on the easiest difficulty.

Nerd Girl Goals – September 2020

SUBSCRIPTION GAMING

I’m planning to re-sub to XBox Game Pass for PC sometime this month, primarily to take a look at Spiritfarer and Hypnospace Outlaw (although there are still plenty of other titles on there I’d play if I found the time). Hypnospace Outlaw is the shorter of the two games, so I’m going to make that the priority this month.

Now that the release date for World of Warcraft: Shadowlands has been announced, I am optimistic the 9.0 patch will drop sometime in September, and that’s when I plan to reactivate my sub. I skipped out on a lot of Battle for Azeroth, so there’s very little I’m going to do at this point to prepare for the next expac outside of leveling some alt characters so they’re ready to enter the new content. Plus it will let me see how much I enjoy playing again before I drop a bunch of money on the new expansion.

COMMUNITY GAME ALONG

Since I’m not overly familiar with much from Sonic Team, I didn’t have something prepared for this month. So when I saw the (very well reviewed) Sonic Generations on sale on Steam for a dollar back in June, I snagged a copy to dabble in this month.

I’m going into it with low expectations – I’m notoriously bad at platforming games, and I have no history with the Sonic franchise so I’m missing out on any nostalgia value.

GAMING

Play to Satisfaction

For me, saying “Play to Satisfaction” gives me explicit permission to drop a game that’s not working for me, but also to grind away for nerd points if I’m really loving something. I’m trying to make it a policy for myself that I will always play to satisfaction – no more, no less.

I feel like I’ve put a lot of stuff on my plate before even getting here this month, and I still plan on putting some more time into SMITE (both playing and finally blogging about).

Still, I like to poke through my library a bit, dust off a few titles that look interesting that I will (mostly likely) ignore all month in favor of some other shiny thing that caught my eye.

Automachef is one I’ve been looking at anyway, and I’ve been on a building kick, so I might dabble in that. Endzone: A World Apart showed up on Utomik recently, and I have been wanting to check that out. Pikuniku looks like a charming little puzzle game (and it’s short!) and Death & Taxes recent demo was raved about in a Discord I’m in, so since I have it in my itch.io library from the steal-of-the-century bundle, I might give that a whirl.

One thing I won’t be doing this month is diving into anything too lengthy, because if all goes according to plan, we’re getting new PCs this month, and I’d rather not have to worry overly much about migrating saved games. Of course, setting up a new system is also going to eat somewhat into my gaming time this month, but it’ll all be worth it in the end.

Game Over – Injustice: Gods Among Us

I’m going to start out by admitting that I’m feeling just a little bit guilty on this one. For #FightingGameMonth, I may have adhered to the letter of the law by choosing Injustice: Gods Among Us as my game for the month, but ooh boy, did I tweak it to the point that I skipped out entirely on the spirit of the thing.

First off, although as far as I’m concerned, I completed the game (there were credits!), I only played the story mode content. I’m not overly experienced with fighting games in general, but I don’t even know that most of them have story modes. Then, I did this to the difficulty settings:

Yep, not just easy. Very easy. Do you know what happens when you play on very easy? You can finish the entire game without successfully executing a combo as long as you mash enough buttons. I was pretty attached to this plan already, but then I attempted the tutorial.

Attempted.

That’s right – I finished the game, but couldn’t get through the tutorial. Playing with the keyboard wasn’t too bad, except that it didn’t always register all my key presses – I assume I could have futzed around in Windows settings to make it so pressing three keys at the same time wouldn’t cause a problem, but I figured I’d try to play the game with a controller instead.

My oh-so-cost-effective controller that I bought despite not liking controllers, generally speaking.

Real talk: I was no more successful with the controller than I was with the keyboard, but at the difficult level I selected, it didn’t matter. Leaving the tutorial and entering the story mode proper was like rolling back down to the absolute bottom of a the difficulty curve. I turned a fighting game into a really basic hack-n-slasher.

And I enjoyed it.

I would say that story mode was probably 60% cut scenes, 30% fight sequences, and 10% weird little Quicktime-style events. The story was passable, even as someone whose knowledge of DC Comics is almost entirely based on a cross-media enjoyment of all things Batman. It really didn’t matter that I didn’t know much about the majority of the characters, especially since the story was focused on a parallel universe concept.

All told, reaching full completion of story mode took me just under four hours over two play sessions. Even on very easy, the last few fights were a little rough (and I had to retry a single fight after switching back to keyboard and putting my hands on the WRONG DAMN KEYS).

I’ve definitely played games I enjoyed less, but nothing about the story wowed me enough to want to figure out the game play, instead of just faking my way through it.

Nerd Girl Goals – August 2020

COMMUNITY EVENTS

Since we’ve already done a daily post-a-thon once this year, Blaugust is looking a little bit different. I’m intrigued by the idea of a Promptapalooza, and I’m looking forward to reading all the interesting stuff that comes from it, even though I am hesitant to commit to completing too many prompts myself. You can find the intro post and first prompt over on Tales of the Aggronaut.

Nerd Girl Thoughts will be responsible for the prompt on August 10th.


#FightingGameMonth is the theme of August for the Community Game Along, and it’s the third month in a row that I’m going to be stepping outside my genre comfort zone in order to participate.

And again, because I’m not 100% on the genre definitions, I’m going to rely on the not-so-reliable Steam tag system. Going over my library, I think the main game I’m going to try out is Injustice: Gods Among Us, although I’m hoping to also sneak in a post about a super fun, free fighting game before the month is out.

Steam also told me that the Batman Arkham games count as fighting games, which while I’m thinking that’s a stretch, made me think this might be a good time to start my replay of the series.

GAMING

Play to Satisfaction

For me, saying “Play to Satisfaction” gives me explicit permission to drop a game that’s not working for me, but also to grind away for nerd points if I’m really loving something. I’m trying to make it a policy for myself that I will always play to satisfaction – no more, no less.

I want to talk about SMITE for a minute, here. There are now 110 playable gods in the game, each with unique abilities, passives, and synergies. While I understand that it’s possible for someone to know how to play every single character, I have a Pokemon-brain that only lets me maintain competency at about a dozen or so at a time.

Because of that, I really want to buckle down and learn that handful of characters cold. In the “main mode” there are five roles, and I’d really like to have four characters per role, but I’m going to set my goal for three, because, well, Pokemon-brain. I want to make sure I have build paths on lock as well as managing the actual in-game button pushing.

I expect my biggest struggle to be the assassin class / jungle role, and I am grateful to have a patient group to play with who don’t get overly bent out of shape over losing.


Otherwise, I plan to turn my attention to some shorter and more story-focused games. While I’m missing my strategy games, I find I rarely have the patience for them, and diving into a huge RPG just doesn’t even appeal right now. With how much I have on my plate outside of gaming this month, I just won’t be able to get deeply involved for days a time, so I need to keep my focus more, well, focused.

READING

I’ve just started on Lovecraft Country by Matt Ruff ahead of the release later this month of the series on HBO. I’ve been a fan of Matt Ruff since stumbling across the weirdly wonderful Sewer, Gas, and Electric years ago in a used bookstore. I grabbed this one via Kindle Unlimited back in December, and honestly, forgotten all about it until I started seeing ads for the show.

E.A. Copen also recently released the first two books in a new series, and I have Shadows Over Hemlock up next to read. I’d been taking a break from urban fantasy for a bit, so I was delighted to discover her new series was more of a horror story.

WATCHING

Although there’s still a lot of TV I’d like to finish up (I have a nasty habit of not wanting shows to end so I just … stop watching them?), I expect most of my TV time this month will be spent keeping up with the Smite Pro League games. Even though I space them out throughout the week by watching the VODs on YouTube, watching six sets every week is quite a commitment in and of itself.


All in all, I think I’ve planned an ambitious month, considering I’m also committed to a lot of garden work, as well as several projects around the house that need to be finished up before we can get the professionals in to get us settled before winter. It feels weird to even be thinking of winter in August, but the one major thing I’ve learned since owning a house is that everything takes twice as long as you expect it to.

World of Final Fantasy and Other #JRPGJuly Adventures

It’s a weird feeling to absolutely not be able to get into something that seems to be wildly popular. It’s even weirder when I know I’ve played (and really enjoyed) other games that are styled after more traditional JRPGs, such as the Siralim trilogy.

World of Final Fantasy was my second attempt a getting into the Final Fantasy universe by coming at it sideways. After trying (and failing) to get jazzed about the MMO so many of my friends absolutely love, I thought maybe dipping my toes into a cutesy Pokemon-inspired would be an easier introduction – I’ve enjoyed other critter battlers in the past, and let’s be honest, I needed something light after Danganronpa V3.

Well, I was right that it was cute, and that it’s a critter-battler. In World of Final Fantasy, your minions are called mirages, and from my (admittedly very limited) Pokemon experiences, the capture mechanic seems to be pretty similar. In fact, a lot of the mechanics seem to be similar, and I’m at least passingly familiar with how it all works.

I gave the game about two hours, and made it to the first boss battle. Part of me wants to complain that the game is needlessly complicated, but if I’m honest, I don’t think that in and of itself would have put me off from playing. I don’t mind a learning curve. I don’t even mind difficulty necessarily, as long as it’s of the “use your brain and maybe take notes” variety rather than the “smoosh buttons flawlessly and fast” variety. In fact, I though the little puzzle switches in the dungeons were perhaps the best part of the game I had seen yet.

I think the biggest turn-off, for me, is likely more of a port-to-PC problem than anything else. For someone used to mouse & keyboard play, the keybinds are terrible; the most egregious is probably the mapping of Pause to “B”. The pause screen is the only way to get back to the main menu. More traditional menu access keys (like ESC, Tab, or even F1) do nothing.

As someone who’s spent very little time with consoles over the years, I don’t use a controller for much of anything. I will break it out sometimes, but I’m not used to it, and I can’t indulge in extended play sessions while using it. While I understand the game was designed for consoles, and therefore needs to be controller-friendly, I’m not sure why it had to be quite so keyboard-unfriendly.

I also really disliked the “Active Time Battle” system – I was expecting something more classically turn-based, and felt like the combat was a lot of waiting punctuated by super-limited decision making. I understand that for all intents & purposes that early game combat is going to be simplistic, but the delay between turns felt like eons. There are different settings for the battle system, but after poking at all of them, I still found combat overly tedious to the point where I was hoping NOT to run into Mirages to battle.

For me, nothing was intuitive, and it just made it too hard for me to get into the game of the game, even though I thought that (at least so far) the characters were interesting enough and the story had potential. It looked and sounded good, but it played like I was being punished for playing it on the wrong system.


World of Final Fantasy was my last ditch effort to actually get into the meat of a JRPG for the Community Game Along. I didn’t have the opportunity to try out everything I had under consideration, but I did at least TRY to play a couple of other titles throughout the month.

Gurumin: A Monstrous Adventure was another game that probably works better with a controller, and I just didn’t find it engaging. Knowing that I was up against action combat and not loving the controls made me step back from this one after about 30 minutes.

Lost Dimension was so close to being a success for me, and because of that, is a game I will revisit in the future. Unfortunately, it’s another game with a very slow start, and with combat that I didn’t hate, but wasn’t exactly excited about either. The combination of psychic powers and the find-the-traitor mechanic are two things that really do appeal, I just lacked the patience to get to the good part.


I think my disconnect from JRPGs – even ones that are pretty universally loved – comes down to a problem with patience. I find that as I get older, as my library grows more and more bloated, and as the time I can dedicate to gaming seems to keep decreasing, I just don’t want to spend two or three hours to get to the good stuff.

I don’t want to spend my evening fighting the controls, desperately searching for a save point, or just plain not being all that interested in what I’m doing. My tolerance for exposition is probably at an all time low, which is frustrating because I like getting invested in a good story. I can respect the slow burn, but then I really need the game play to feel good to hold me over until I can’t wait to find out what happens next.

I’m not yet ready to shuffle the entire genre off to the nope list, but I still haven’t found that JRPG that makes me say “Aha! Now I get why people love this!”

#RacingGameMonth – A Story in Three Parts

Want to know more about #RacingGameMonth? Check out the Community Game-Along page!

Racing games really aren’t my forte. There are genres I am … not so good at, but I am just downright dismal when it comes to operating a motor vehicle on a computer screen. My inability to (virtually) drive is the reason I never got very far in L.A. Noire, and the only reason I can tolerate driving in games like the Saint’s Row series is that there’s absolutely zero penalty for demolishing car after car trying to get from Point A to Point B.

Still, in the spirit of community, and due to the fact that I have a handful of racing games in my library from various bundles through the years, I decided to give it a fair shake.


Part One – Table Top Racing: World Tour

I’m not sure why I thought this would be a super-casual, extra-easy-for-total-noobs racing game experience. Maybe because the it’s little toy cars, and how hard can that be?

Hard. The answer is hard, at least if you’re me.

There are six cars in the first race. Which means I came in dead last.

Now, I didn’t just come in dead last once. Nope. I came in dead last over and over, even after using the pity money to upgrade my adorable little truck multiple times. I was not getting the hang of this. Not with the keyboard and mouse. Not with a controller. Not for anything could I manipulate a toy car around this little itty bitty race track. It wasn’t even an overly complicated track.

I set it aside, figuring I’d go back and push through later in the month, but as usual, I got distracted. Since I picked this up in a Fanatical bundle way back in 2018, it doesn’t make me particularly sad to leave it mostly unplayed.


Part Two – Forza Horizon 4

Yes, I fully appreciate the flying leap I took here. But I promise, it wasn’t my idea. I picked up XBox Gamepass for PC this month, and got a recommendation from one of the Community Game-Along organizers via Twitter.

Accessible. Accessible is good. Well, I turned everything all the way down to see how I’d do. If it was a cakewalk, I could always turn things back up.

Want to guess how many cars were in the race? Did you guess 12? If you did, you would be correct.

This is me. Taking out a stone wall. Clearly, this is going very well indeed.

In all fairness, Forza Horizon 4 is gorgeous. Given enough time, I probably could have started to get a handle on things with all the training wheels fully engaged. But I figured, if I was going to wreck stuff anyway, shouldn’t I play something where at least that was the point?


Part Three – Carmageddon: Max Damage

Carmageddon: Max Damage is … the ultimate antidote to racing games!!

from the Carmageddon: Max Damage Steam page.

Why I didn’t just start with a game that rewards me for driving badly, I will never understand. I’m still playing on the easiest difficulty, mind you.

I’m a fan of alternate win conditions. Especially ones that don’t require me to stay on the track. And first race in?

Yep. Crash into the other cars over and over to profit. This I can do.

Initially, I was a little surprised how much I was enjoying Carmageddon: Max Damage because it is still actually a racing game, and let’s be real – it’s totally cheesy. But it totally scratches my mayhem and destruction itch. Usually it comes via shooting things – a lot of things – but I also can do the whole demolition derby thing.

I will likely play this well into next month when I feel the chaos itch. I assume it will get harder and I won’t win every event the first time out, and that’s okay. It’s got a 15+ hour main story, and I picked it up in the dollar tier of a Fanatical bundle almost two years ago and proceeded to forget all about it.

Finding little nuggets of gold in the back of the library is why I have one, after all.

Nerd Girl Goals – June 2020

GAMING

Play to Satisfaction

For me, saying “Play to Satisfaction” gives me explicit permission to drop a game that’s not working for me, but also to grind away for nerd points if I’m really loving something. I’m trying to make it a policy for myself that I will always play to satisfaction – no more, no less.

Elder Scrolls Online

While most people dipping back into ESO at this point are checking out the new content in Greymoor, I’m going back in for (what I hope will be) a satisfying single player experience. At this point, I’ve seen almost all of the base game stories, but I’ve missed out on a lot of the DLC and expansion content.

I plan to focus on two of my lower level characters – both magicka based. The first is my Breton Necromancer, and the second is my Dark Elf Dragonknight. I’d like to take my necro through the Elsweyr content, and then head over to Murkmire. My Dragonknight will quest through the entire Morrowind – Summerset arc.

Having a plan of which content I’d like to do (and knowing that much of it requires ESO+) makes it a lot easier to justify the sub cost for the month.

Subscription Gaming

I have been struggling quite a bit with what to play lately, as well as with the need for NEW STUFF (which I don’t need at all, actually), so re-upping my XBox GamePass for PC seems like a no-brainer. There’s still a handful of things on there I meant to try out before letting my subscription lapse, and although there’s no firm date just yet, No Man’s Sky is expected to hit the service sometime in June. Hopefully, giving that a dabble while I’m subbed will quash the grabby hands that pop up inside me every time it hits a half price sale, because I don’t really believe it’s something I’m going to love.

There’s also a handful of games on Utomik I’ve been meaning to try out, but for whatever reason, just haven’t fired up just yet.

#RacingGameMonth – Table Top Racing: World Tour

I’ll fully admit I am rubbish at racing games, and I don’t know that I’ve ever played one on PC, so I decided to go with something a little bit frivolous.

Ten Games to Tackle in 2020

Overall, I’ve been disappointed with this project – I played one game to satisfaction, and the next three titles, I’ve decided weren’t for me. But since I’m starting to get the zombie-slaughter itch, I’m going to play some Dying Light on Story Mode & see how I feel about it.

Other Gaming

I realize I’ve already put a lot of options on my plate, and it’s not really that big of a plate, but I’ve been poking deep into my Steam library, and have found a few other things I’d like to sneak on there.

With the weather getting warmer (and travel still out of the question), I think I’d like to give ABZU a shot and go on a virtual dive. It looks like it’ll be chiller than Subnautica (the other contender for this spot), and is also pretty short, giving me a better chance of completion.

After realizing that I had plenty of options in my library to scratch my space station building itch, I downloaded The Spatials: Galactology to finally give it a fair shake at making me lose hours upon hours managing tiny people in space.

I didn’t think I’d like Saint’s Row with aliens, but I totally did, so it’s time to find out how I feel about Saint’s Row in hell.

Although I still haven’t gone back and tried out SR2, I’ve decided to keep pushing forward with Gat Out of Hell.

WATCHING

May turned out to be a month where I retreated deep into the comfort of books and of low-engagement television. I’d like to finish out my watch of Grimm this month.

But before that, I’d like to spent a few evenings with Interrogation on CBS All Access. When I had to replace the Fire Stick in the bedroom, I grabbed a Roku stick instead, and got a few free months of CBS All Access, and have yet to watch it once, so I’d like to check this one off the list before my free time runs out. It’s only 10 episodes, but I still probably won’t spend as much time with it as I originally planned, but I’m fascinated by non-linear storytelling, and this is so far up my alley, it’s actually in my backyard.

Steam Summer Sale – June 25 – July 9

There is very little that gives me the same oomph of excitement and distraction as the Steam Summer Sale every year – I even enjoy it more than the Winter sale, despite them being very similar.

In an attempt to make more conscious buying decisions, I’ll be preparing my shopping list ahead of time (completely with minimum discount to purchase), as well as plotting what gifts I want to send to others. I’ll likely blow through the rest of my Stay At Home budget here, and I’ll have to take another look at how I want to proceed with Low Spend 2020.