Another Roadblock or What Happened to the #JustOnePercent Posts?

As I am sitting down to write this, it’s been over two full weeks since my last post for #JustOnePercent. This is quite a bit more of a significant slump than I was in the first time I talked about hitting a project block back in May. It’s not the first time I’ve dropped games, or rearranged my schedule due to other things getting in the way, but it’s definitely the largest gap I’ve had to date.

At this point, I’ll be coming up short of my monthly 12 post goal again, but even considering the games I dropped off my list last month & this month, I’m not really concerned about not finishing the project overall. I have no intention of throwing in the towel.

Instead, I thought I’d write a little about each of the games I passed over. In truth, the primary reason was that life got in the way, but I did manage to play at least a little of four of the five games I originally had planned to write about. The one I skipped entirely got dropped due to being more than a year from release – I’d misread a date and only noticed it when I went to sit down and start the game.


Developer: Muse Games
Release Date: September 23, 2021
MSRP: $19.99

This was one of the games I selected to play on the Steam Deck, and I put about half an hour in during the beginning of September. I fully expected to go back to it, but I lost track of the days, and actually sat down to play it one day after the game’s first anniversary. Sure, I could have fudged the numbers and went back to it, but I was irritated with myself, and not in the best head space, and just decided to skip this one and get the next two done.

As it turned out, my next scheduled game was Dandy Ace, which was released on Steam in March of 2021, not in September at all. Discovering this when I was already feeling overextended and frustrated pretty much put the nail in the coffin of September posts for me. I decided to take a few days break, to clear my head, and try to get one last post done before the end of the month.


Developer: Sokpop Collective
Release Date: October 12, 2021
MSRP: $4.99

Overall, I’ve really liked all the the games I’ve played from Sokpop Collective. They are usually a simple concept, well-executed, and don’t tend to be obtuse or overstay their welcome. It’s entirely possible this is also true of Heliopedia, but I just couldn’t figure it out. I had no idea what the game wanted me to do, really. But given my condition at the time I attempted to play, I really can’t tell you if this was all me, all the game, or something in between – which seems most likely. Most of the last week of September for me was straight up exhaustion, and I did very little that I didn’t absolutely have to do.

Again, I elected to not push myself, as I knew that I would be doing a disservice both to myself and to the game, and vowed to do better with the new month coming, and most of the things that had been complicating my life and sapping my energy having been resolved.

Raccoon Arrival

Developer: Julian Fokin
Release Date: October 12, 2021
MSRP: $7.99

Well, I did say most of the things. I attempted to play Raccoon Arrival the night before the day I had scheduled to post about it. I knew it was supposed to be a walking sim with light puzzle and collection elements. I knew it was supposed to take about an hour to complete. I was ready to play through to the credits.

Less than 10 minutes in, I was completely stuck. I’m not sure if I screwed something up and soft-locked myself, or if I was missing something super obvious, but I could not progress. It was too soon for me to be really invested, and too close to having struggled with the last couple of games I didn’t get done in time. I put it aside, promised myself I’d start fresh and try again.

I did not start fresh and try again. I sat down, started moving things around to see if I could finagle being behind schedule-wise, and eventually decided to skip this one and move directly onto the next game on the list.


Developer: Et Al Games
Release Date: October 12, 2021
MSRP: $9.99

For what was now the fifth time in a couple of weeks, Changes had me questioning if maybe my brain fog had gotten to the point where not only could I not manage to write about gaming anymore, but perhaps I couldn’t even figure out basic puzzle games anymore. I usually do fairly well with puzzlers that don’t tell you what to do and instead leave you to figure it out. Not so here. Even after reading the rules, I was struggling to navigate the menus, never mind actually complete the puzzles.

I feel like if a game isn’t going to explain things, it has to have crystal clear precision with its user feedback. If I can’t tell if the thing I just did was good or bad, helpful or not, it becomes nearly impossible to figure out what the game is requiring of me. This probably wouldn’t have been a satisfying gaming experience for me on my best day, and it certainly wasn’t my best day when I was playing it.

None of these games got the time it deserved, or a very good version of me as the player. In every one, there was something I liked, and something I wasn’t crazy about, but even not being 100% on task, I could see why people like them. That said, the best thing I could do for myself at the time was to put every single one back into the library, and resume project gaming when I felt like I was ready.

I’m nearly there now – I’ve been getting better rest, and starting to tackle a lot of things that I had to let slide over the past month or so. The rest of this week is heavily scheduled for project posts, as well as two quick looks from the October 2022 Humble Choice. I won’t be keeping to my preferred schedule, but I think I’m climbing up the other side of this particular roadblock, and hopefully, it’ll be a smooth ride from here to the finish line.

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