Developer: Johan Scherft
Release Date: September 7, 2021
Milo and the Magpies is a game that I almost passed over entirely after playing the demo back in 2020. Partially it was because I struggled with figuring out what I was supposed to do, but I admit, part of my hesitancy was that I basically expected the game to be priced far above what I would have been willing to pay for it. However, when I spotted that it was half price during the most recent Steam Summer Sale – and that the full price was only two dollars – I decided to give it another chance. I’m glad I did. It was a short, but very lovely experience.
You play as Milo, a cat on his way home across the rooftops – it’s just a normal day until you get scared by some birds, and have to abandon the roofs and make your way home through the yards of the neighborhood. Each area is it’s own chapter – you need to figure out how to get across the yard safely by manipulating things in the environment, solving some puzzles, and avoiding the magpies which seem to be trying to hinder your progress.
The backgrounds are detailed and beautiful, but they ended up making me switch over to my PC, rather than playing on the small screen of the Steam Deck as I had planned. It was hard to see all the details on the Deck, and the details very much matter. You are only occasionally allowed to zoom in on things, so at least for me, this was a game much better suited to a large monitor than a handheld system.
It’s also not always readily apparent what you can and cannot click on, nor is it obvious what clicking on things will do. For example, instead of moving Milo to a place of your choosing, clicking on your kitty avatar will cause him to move in a scripted pattern, which may have be nowhere near where you wanted him. This wasn’t a problem once I got used to the idea, and took my hints from those movements instead of trying to solve puzzles independently.
There are “secrets” to be found in each chapter, and I managed to get a few, but I’ll admit that I didn’t spend much time hunting for them. I would have liked to see an in-game hint system rather than being directed to a video walkthrough or the game’s Discord, and in the end, I settled for a text guide from the Community Hub on Steam when I found myself stumped, which was less often than I expected to. Overall, there’s only a couple of obtuse puzzles – most of the game makes sense, at least in that “adventure game logic” sort of way.
If you like adventure games, and you’re looking for something charming and (mostly) family friendly, Milo and the Magpies might be right up your alley. There is one scene which small children might be frightened by near the end, and there’s one pretty blatant drug reference in one of the yards you pass through, so bear those things in mind if you plan to play alongside children. The whole game probably won’t take much more than an hour to complete, but it’s really a very lovely hour.
SteamDB estimates that Milo and the Magpies has sold between 34,200 and 94,100 copies on Steam. Reviewers have almost all recommended it, and with the gorgeous art, adorable main character, and low-risk price point, it’s not hard to see why. It is ranked 38 out of 10,967 games released in 2021.