Game Over – No Ghost in Stay Home (#JustOnePercent 46/100)

Developer: Midori Games
Release Date: June 4, 2021
MSRP: $0.99


Environmental puzzle games can be really fantastic if they’re well done, but they are just a likely to miss the mark if the player just doesn’t get it. For me, the hallmark of a good environmental puzzler is clear cause-and-effect. It may take you a while to figure out exactly what you’re supposed to be doing, but you can clearly see what happens as a result of your actions. You flip a switch, and a light comes on or goes off. You stand on a pressure plate, and a door opens. You push on a book, and the bookcase slides over.

No Ghost in Stay Home is an environmental puzzle horror game that I think misses this mark, or perhaps it’s me who just didn’t get it. There are probably a dozen spots in the single room puzzler that are interactable, and after several (admittedly very short) playthroughs, I have very little concept of what anything actually does. There are a few different items that can be picked up, but again, I’ve only figured out what one of them is for. You can only hold one at a time, and they don’t seem to do anything or have any effect on the ending you get.

In fact, I’m not even sure what the role of the player actually is. The premise is that Anna is being left home alone for the first time for a few hours. You can see Anna sitting in a chair during the entire play through, so clearly, you are not Anna because you are all over that room looking for stuff to touch. However, she’s also supposed to be there alone, so you’re not a parent, babysitter, or friend. I suppose you are just a force, screwing around with a child who is scared (and to be honest, probably quite bored) for a few hours.

Even when I managed to make something happen, I didn’t fully understand what led to a given result. Going by achievements (which are outrageously non-descriptive for the most part) there are seventeen different endings. Although I managed to get a handful of these, I also managed to get the same ending from not touching anything for the entire three minute playthrough as I did for a round where I messed around with absolutely everything. It just doesn’t make a lot of sense to me.

It’s possible that something is lost in translation with No Ghost In Stay Home. It’s also possible that this game just didn’t do anything for me personally. On the upside, each playthrough only takes – at a maximum – about three minutes, so if you like the aesthetics and don’t mind the idea that it might all feel a little too random, it could be an interesting experience if you have a dollar to spare.


SteamDB estimates that No Ghost in Stay Home has sold somewhere between 1,000 and 2,800 copies on Steam. It didn’t do it for me, but almost everyone who left a review left a positive one. It is ranked 1151 out of 10,967 games released in 2021.

3 thoughts on “Game Over – No Ghost in Stay Home (#JustOnePercent 46/100)

  1. I just wanted to say how much I’m enjoying this #JustOnePercent series. I don’t often have much to say about the individual posts but I look forward to reading them all.

    This game sounded so odd I went to YouTube and watched someone play through all the endings . He works out the mechanics to the point where he can manipulate pretty much everything that’s going to happen and get approximately the ending he expects.

    It’s interesting but I’m glad he’s cut all the waiting out of every run after the first couple – I think it would be more entertaining to watch the video than play through the endings yourself. At least there are a few happy endings, too.

    Like

  2. I just wanted to leave a comment to say how much I’m enjoying this #JustOnePercent series. I don’t often have much to say about the individual posts but I look forward to reading them all.

    This game sounded so odd I went to YouTube and watched someone play through all the endings . He works out the mechanics to the point where he can manipulate pretty much everything that’s going to happen and get approximately the ending he expects.

    It’s interesting but I’m glad he’s cut all the waiting out of every run after the first couple – I think it would be more entertaining to watch the video than play through the endings yourself. At least there are a few happy endings, too.

    Liked by 1 person

    1. That does sound more interesting than playing it! I mean, my expectations were low so I wasn’t disappointed but it was just a very odd play experience.

      Like

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