The good news is, I actually played a whole lot more Persona 4 Golden this month than I expected to. The bad news, however, is that I have reached a point where I don’t expect to actually finish the game. In a way, it’s sort of a shame to have spent almost 45 hours with it, but for me, there were just a few too many annoyances to get past, culminating in the solution to the Whodunit being wholly unsatisfying.
When a story is a twisty as this one is, there really is no good time to throw in the towel, because until the credits roll it’s always possible that unsatisfying story elements will slide into place in an epic A-HA! moment. In fact, when I last closed down the game, I didn’t intend to stop playing, despite being somewhat grumpy about the direction the story was taking. However, for me something had changed. Before the Big Reveal, I found myself playing at least a little every day, interspersed with a few marathon sessions when I wanted to see a particular story beat resolved before saving for the day.
Somehow, the appeal just disappeared. Sure, a big part of it was that I felt cheated by a major story point that – to me – made very little sense. But another, not insignificant, factor was the fact that I realized I was running out of time, and it was going to be impossible for me to do everything I still wanted to do. Being inefficient in the early game when I didn’t know any better meant that I just didn’t have enough slots of free time left to wrap up all the things I wanted to wrap up. I’m generally not a New Game+ player, so anything I couldn’t finish was going to stay unfinished, and that knowledge sapped my will to continue.
While it’s not that unusual for me to leave something unfinished, what is strange is actually deciding to do so, especially when it’s something I put this much time into. Did I get enough out of it? Yes, I think I did. There were characters I really loved, bits of story I really appreciated, and overall, I felt like it was a really solid game. I just wasn’t, necessarily, the right game for me. I tend not to pursue efficiency while gaming, and I’m not the biggest fan of time limits in a story focused game, even when they make sense inside of the plot, as they do here.