Put dogs in something, and I’m going to at least be interested, if not immediately grabbing my wallet. So despite not being a huge fan of dating sims in general, I knew from the minute I first heard about Best Friend Forever, I’d need to give it a playthrough eventually. I played the demo during one of the Steam Game Festivals last summer, but I only got around to actually picking up the game a couple weeks ago.
Now, I read reviews before diving in, but logically, I would think that adding management aspects to a dating sim would increase the length. Not so here. A full play through took me just under two hours, and really, there wasn’t much I could have done differently to pad out that time. This is fine if you’re the type of person who replays dating sims multiple times to romance all the available characters, or to hunt for any bits of story the first play through might have denied you.
Unfortunately for me, picking a different dog to adopt holds more interest for me than pursuing a different romance route, and the dog choice is mostly cosmetic. The character I chose to date for my play through was the only one who felt right – in part due to my personal tastes, and in part, because there are only six characters to choose from! While I think it’s absolutely fantastic that you can choose your gender, and it doesn’t lock you out of any of the romance paths, none of the other characters really appealed to me, even if I were to disregard gender. It sounds like I’m complaining, and ok, I am, a little bit, but I was absolutely satisfied with the story route I chose. It was a great romance! There just … isn’t much left for me after playing the game through once.
For anyone hoping for deep management mechanics, you won’t find those here. Training your dog is simple, as is caring for them, once you figure out how the fiddly bits work. The interactable events during story blocks are a neat addition, but it really does amount to a bit of flavor. Now, it’s a flavor I like a lot, but there isn’t a whole lot of strategy going on here unless you’re chasing achievements or have your heart set on your new pooch graduating at the absolute top of his or her class. I’m sure it’s possible to fail puppy parenting classes, but I think you’d have to work a whole lot harder at that than you do at succeeding.
At first, you might think that motivation points are going to feel restrictive, but that wasn’t my experience – of course, I wasn’t feeling out different romanceable characters, so someone else might find it unpleasant not to be able to pursue every possible encounter. I appreciated that I needed to make choices, although the ability to spend time with everyone every week certainly would have increased the play time, but I think that would really be detrimental to the pacing.
My only other gripe would be the plot point you’re hit with after the second major event; I’m not sure what I was expecting as far as resolution for it, but it felt kind of cheap to toss in a moment of “bad things just happen sometimes” if it wasn’t a mystery that would end up being solved.
Best Friend Forever isn’t a perfect game, but it was a nice way to spend an evening. I likely won’t return to it unless it gets significant upgrades or DLC, so I’m glad I waited for a discount to pick it up. If you like dogs, dating sims, and a mostly light, fun story, I don’t know there’s much else out there that quite scratches this itch.
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