Another month gone by, and again, it was dominated by World of Warcraft. That said, I played a bit less than I did in December. I had predicted that my time would likely increase a bit as I spent time on alts and old content, but what I found in actuality was that when I didn’t have firm plans for my play time, I tended to wander off and play something else, or indulge in other hobbies. I’ve completed all four convenant campaign stories on the four characters I leveled initially, and I’m finding that I’m not really feeling a sense of urgency about catching up my other characters. I’m enjoying Shadowlands enough that I’m expecting I’ll keep subbing throughout (unless something changes majorly to detract from the fun I’m having), so I figure I have at least another 18 months to level alts. No reason at all to rush.
I manage to complete three different games during #PuzzleGameMonth for the Community Game-Along, although I did go completely off-script from what I had planned. I did try out Outer Wilds, but the combination of feeling like I just wasn’t getting the concept and the fact that I’m a goddamn awful spaceship pirate left me looking for something else, although I do expect I’ll revisit it at some point in the future.
Short games seemed to work best for me, as all three that I completed all took me around two hours to complete. Other puzzle games I dabbled in this month included Animated Puzzles, Peggle Nights, Munin, Simply Puzzles: Codewords, and Doodle God, but I wouldn’t say I made any significant progress in any of them.
I also added a couple of new games to the library which were impulse purchases, but in a surprising turn of events, they were impulse purchases which I proceeded to install and play!
The last time I had peeked at Amazing Cultivation Simulator, English wasn’t a supported language, and despite the fact that the game otherwise looked right up my alley, I figured not being able to read any of the text was going to be a deal-breaker. However, when the game launched version 1.0 last November, it came with English language support, so when I spotted it on sale, I knew I wanted to pick it up. Sure, I don’t need another massive time suck colony management game (especially since I haven’t even looked at Rimworld in around two years), but I just found the whole concept and art style so appealing. So far, I’ve only spent about half an hour with it, slowly making my way through its robust series of tutorials, but I imagine at some point in the not-so-distant future, this game will take a good chunk out of my gaming time.
My other impulse pick-up was Hardspace: Shipbreaker, which has fantastic reviews, despite still being in Early Access. I’d been keeping an eye out for a new low-commitment chill game, and breaking down derilict space ships to pay off massive amounts of crushing debt is actually fitting the bill. I am taking advantage of the easy mode while I get comfortable with the 3D movement and figuring out how everything fits together, but not being limited by shift length and oxygen drain really does make this game almost meditative. It’s something I will definitely poke at here and there until the release of the first chapter of story mode coming in the next major update, at which time I’ll likely shelve it until full release.
It’s been quite a while at this point since I was investing so much of my time into a single game over a period of months – even when I was playing ESO regularly, I wasn’t dedicating half this much raw play time. It has definitely made an impact on how much other stuff I’ve had time to play around with, but really, it mostly has gotten rid of the hours I was spending trying to figure out what I wanted to be doing.
I won’t lie – pandemic life has gotten really old, even for someone who is as introverted as I am, and mostly happy to stay home. Mostly, I feel like I’ve missed having a schedule, and MMO-life has brought a little bit of that back with scheduled guild events and weekly chore lists. It’s comforting having something that manages to be both new and familiar all at once.