
The simplest way to explain Donut County is probably that it’s like a Katamari game, but in reverse. Instead of becoming a giant ball of everything you’ve sucked up along the way, you play as a hole, which gets bigger and bigger the more things that fall into it. Mostly, this means navigating a level and finding items to gobble up from smallest to largest. Mostly.

There’s a story here – a silly nonsensical thing, which honestly, is kind of expected when you’re playing a game about dropping things in a hole. What I didn’t expect was the small, clever puzzles that were sprinkled throughout. On one level, you need your hole to be far bigger than the items you can absorb seem to make possible, but once you put two bunnies in the hole, they start reproducing, greatly increasing the surface area you have to work with!

The art style and sound design are lovely, the gameplay is satisfying, and really? Overall, Donut County is a fantastic (if very short) experience. It took me about 90 minutes to complete, although I missed some achievements along the way. The only stumbling block for me personally was the “boss fight” at the end; even though the characters basically TOLD me it was coming, I was unprepared. Still, even failing it once had it’s own reward.

No, my only real gripe is that the $13 price point seems a little bit steep for a game with limited replayability that you’ll finish faster than the runtime of most movies. I was gifted this title during the Steam Winter Sale 2020. If it sounds like something that you’d get a kick out of, I’d absolutely recommend it if you can grab it on sale.
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