Game Over: Fort Meow (#PuzzleGameMonth)

After trying out Outer Wilds, and finding myself incapable of landing a spaceship, I went completely off-script for #PuzzleGameMonth and fired up Fort Meow, a short physics-based puzzler in which you build a fort to keep some pesky cats out of your lap while you read through your grandfather’s journal. It’s every bit as weird as it sounds, but strangely satisfying to play. Different types of cats will effect your fort differently, and it after the initial few levels, I felt like I really needed some trial and error to figure out exactly how all the pieces worked together with the variety of enemies.

I’ll be frank, the story wasn’t great, and the whole game took about two hours from start to finish, but exploring the house to find new, interesting items for your fort was kind of great, and actually building your fort felt almost as good as watching it get destroyed. Early on, you’re restricted to common items, like armchairs and mattresses, but the further you progress through the game, the more interesting and game-changing the items became. I was particularly fond of the items like the toaster, which made cats fall asleep and not do damage, or the yarn launcher, which decreased the damage done by cats who had been hit by a ball of yarn.

There’s some additional play value in the “Challenge Mode” that unlocks after completing the game proper, but I found myself satisfied after completing the story mode. This one has been hanging out in my library since it was part of the Yogscast Jingle Jam back in 2018, and I probably would never have gotten around to it if I hadn’t been looking specifically for a puzzle game that I could play through in an evening.

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