I won’t sugar coat this – I fully expected MMM: Murder Most Misfortunate to be more annoying than enjoyable, but decided to give it a whirl anyway because of a single idea – you can frame absolutely anyone for murder and get away with it. Building a convincing murder mystery is hard enough; building one where it can be made to seem that all suspects are equally plausible is really a feat.
While this might not be the most compelling visual novel, in my opinion, it succeeds in what it’s set out to do. It’s a compact little story, with characters that are pretty one-dimensional, and with a fairly unlikable protagonist. You have the option of playing a timed game, but honestly, the 75 minutes you’re allotted is more than enough – I had seen everything the game had to offer prior to the alternate endings with more than 30 minutes left on the clock.
You play as Miss Fortune, a rather unpleasant woman who has been widowed nine times. Clearly, you’re not entirely uncomfortable with death. You are attending a society function in an old country manor in need of repair when your host winds up dead. Worse, the murderer has decided to frame you for the crime.
There is some investigation necessary in order to find the clues you’ll need to either unmask the true murderer, or at the very least, to pin the crime on someone else. However, the pixel hunting is minimal and generous – bringing your mouse anywhere near an object of interest will allow you to interact with it. You can talk with all the party guests from the start, but finding certain objects, or completing other conversations will open up additional dialogue paths.
The entire game is voice acted, which is a nice touch, and the story holds together, despite being a bit sparse. I didn’t have too much difficulty figuring out the “true” ending, but I made it a point to play through all the other options as well, as it required minimal backtracking in order to do so. All told, I playing MMM: Murder Most Misfortunate for about an hour and a half, and walked away satisfied with the experience.