I’m really loving ManicTime – although, really, I did NOT need to know how many hours I spent between online shopping & doom scrolling this month! The only weirdness I noted here was that it doesn’t actually know what the Puzzle Pirates window is – the 18.45 hours I spent in Java(TM) Platform SE 6 U25 was spent on the cartoony high seas!
The 9.0 patch for World of Warcraft released on Tuesday, October 13th, and that was when I reactivated my account to check out the revised leveling experience. I managed to finish leveling both my warlock and paladin, and spent way too long in the character creation screen before losing interest. Now that the Shadowlands release date has been re-announced for November 23rd, and the second half of the pre-patch coming on November 10, I’m starting to get the itch to go back and at least finish my priest and maybe one other character so I can focus on the pre-launch activities and the gear catch up mechanics therein.
But while I’ve been treating the MMO as more of a solo play game, I’ve been playing SMITE and Among Us when I want to hang out with friends – even having set up a night for my WoW guild mates to try out Among Us for the first time.
The only other games I spent any significant time with this month were My Time at Portia, which I played for a few evenings near the beginning of the month, and Puzzle Pirates, which I’ve been playing pretty compulsively for the last week or so. I still haven’t even purchased Phasmophobia, as the majority of my friends weren’t overly enthused for the concept, and I haven’t touched Hades all month long.
I did, however, play a dozen different demos during the Autumn 2020 Steam Games Festival, and tried out Drake Hollow on XBox Game Pass for PC. I added a few games to my wish list, and satisfied myself that Drake Hollow wasn’t for me.
I purchased two new games directly through Steam this month – 1000 Days to Escape and Abracadabrew. I also bought The Infectious Madness of Doctor Dekker on Fantatical, as well as two of their bundles and the Humble Monthly for October, making this a pretty major month for game acquisitions. All three of these bundles are still available for purchase at the time of posting, if you see something here you’d like to grab for yourself.
I did also complete my GoodReads Challenge for 2020 this month, and am currently sitting at 38 books read for the year. I’m really enjoying the nostalgia of rereading (or in some cases, reading for the first time) the books of Christopher Pike, and listening to my first ever podcast, The Pike Cast. It has even pushed me in the direction of starting a new project, but I’ll talk more about that when I talk about my November goals.
Normally, this would be where I’d dump a whole lot of pictures of all the wonderful Halloween related television and movies I’ve watched this month, but I’ve really been struggling with my attention span and simply watching things as of late. With the upcoming presidential election here in the U.S., and with social distancing still very much being a thing, I just wasn’t into the whole concept of Halloween this year either.
That said, sometime before I go to sleep tonight, I will be putting The Monster Squad on television because some traditions are worth preserving, even if I’m not really feeling it.
Hooboy, I haven’t done one of these in a very long time. However, considering the way I’ve been interacting with … well, pretty much everything, I figured a sum-up post would be a whole lot better than no post at all. With that said…
World of Warcraft Pre-Patch
I’ve been waiting oh-so-impatiently for the pre-patch to make an appearance, and now that it’s here, I’m finding myself both overwhelmed and unenthused simultaneously. On the upside, the leveling experience feels lightning-fast – I managed to take my warlock from level 21 to 50 in just a few days. My paladin, who only needed about 6 level pre-patch was finished up in a matter of hours. Having finished up those goals, though, I’m feeling more or less uninterested in continuing, and as of right now, I’m still not sure whether I’m planning to pick up Shadowlands on release.
I love the idea of getting all my alts ready for the new content, but I’m apprehensive about what looks like it’s going to be a massive gear gap going into new expansion leveling. Also, I have expansions worth of old crafting materials on the characters I had played regularly in the past, and the whole concept of figuring out what might or might not still be worth something is more work than I’m willing to put in right now.
Unfortunately, due to a glitch in paying for sub time with tokens on patch day, I have an active subscription until December 13th, so I hope I get re-motivated to at least do a little something with all that game time.
I stumbled across Abracadabrew while poking around on Steam for something else for my friend group to try out on days we had a small group that wasn’t really interested in playing anything too serious. Although this one was designed for local co-op, it also allows multiplayer via Steam Remote Play Together.
Unfortunately, it isn’t likely to work for the particular group of folks I had in mind. Still, I spent about an hour and a half playing on my own, and it fills a niche for me of bite sized gaming. I don’t expect it to have a lot of staying power – as a game designed for co-op, it’s pretty damn difficult to beat the intermediate levels as a solo player.
The entire game play loop consists of opening containers to find ingredients to mix potions. There are also events that need to be dealt with, such as your cauldron floating away or bats covering the entirety of your screen. The mechanics are simple, but the timers are tight, and I can see how this could be really enjoyable with a couple friends.
I played text adventures when they were the peak of technology, and I remember how profoundly frustrating they can be, so Stories Untold isn’t a game I would have been likely to seek out. I received it in the September 17 Humble Monthly, and finally decided to give it a try last week.
If I’m completely candid, there was nothing about any of the game play that impressed me. I still don’t care for text input as a game mechanic, the “puzzles” were more exercises in tedium than actual puzzles, and in almost all of the chapters, the pacing felt off to me.
That said, the narrative was really well composed, and I am glad that I played it (although I admit to using a walkthrough). The whole thing took just under two hours, and I could easily have had 100% completion on one play through, but I missed a few things in the last chapter rushing through to get to the ending.
I’m glad I played it, and I absolutely appreciate the game for the things it did well, but I’m not sure it’s anything I would recommend.
In a completely bizarre turn of events, I’ve also been dabbling in Puzzle Pirates again. I played this one extensively around the time it released, and poked it again very briefly a few years ago when I noticed it on Steam. At the time, it felt very very dead, and I decided that there just wasn’t enough to do without a whole bunch of people, or paying for a subscription.
This time, I did my research. Apparently, the only action to be found is on the Emerald Ocean, which is not where I had my characters previously. So I find myself starting over, this time on a server utilizing the premium currency option rather than the flat monthly fee. I’m still not 100% sure how I feel about the Dubloon system, but I am really enjoying jobbing on ships and slowly working on getting my puzzling reputations up.
It’s been a very very long time, and there’s a lot of things that have changed, and even more that I’ve forgotten, but this has really been my perfect zone out game. I can’t tell you how much of that is due to nostalgia, and how much is due to the mechanics of this 17 year old game still being solid and satisfying, but I’m just glad it’s working for me.
Full disclosure: I never got into podcasts. Although I have a weakness for old radio plays, talk radio never appealed to me. However, when information about The PikeCast came across my Twitter timeline a month or so ago, I was 13 again.
As best I can recall, I did most of my reading of Christopher Pike’s books in junior high school, and they really were the start of my passion for all things horror. Sometime in high school, I decided I had outgrown them, and sold them all to my local used bookstore, using the credits to buy more grown-up novels.
Then, sometime in my 20s, I had the urge to reread some of his work, but unfortunately, the heyday of Pike was already pretty much past. I was only able to track down one of my old favorites – See You Later – but I picked up a few that had come out after I had stopped reading, including The Midnight Club and his more adult-focused novel, Sati. I toyed with idea of rebuilding my collection, but I never really pursued it.
Now, I’m in my 40s, and I’m scrounging around in online used bookstores for thirty year old YA horror novels in the middle of a pandemic, and well, if that isn’t peak 2020, I don’t know what is.
Everything past this point is going to contain oodles of spoilers, both for the first two episodes of The PikeCast, and for the books discussed therein (Die Softly and Whisper of Death). If you’d like to avoid spoilers, stop reading here.
In a way, I’m kind of glad that The PikeCast didn’t start at the beginning with Slumber Party, because if they had, I might not have felt like I hadto read the book before listening. I have at least vague memories of every book he published prior to 1990, but my recall gets really spotty from there. Die Softly was published in 1991, and I’m fairly certain it’s not a book I had read before.
I don’t remember Christopher Pike books being so blatant with the morals, but I also admit I read a whole lot differently now than I did at 13. Die Softly makes sure you know that cocaine is bad, and that it can turn you into a heartless, violent monster. Several minor characters suffer this fate, although the main antagonist was a complete psychopath before she got involved with drugs.
For the most part, I found myself nodding along as I listened to The PikeCast, but I also felt like there wasn’t a whole lot in this one that was overly open to interpretation. Although I wasn’t overly enthused about the book itself – the protagonist was pretty unlikable so I struggled to get too invested – I felt like this was a really great choice to introduce listeners to the structure of the podcast and the level of detailed analysis of character, plot, and writing each episode will feature.
And then there was Whisper of Death. Now, I thought Die Softly was a little heavy-handed on the message, but it was nothing compared to this one. On the one hand, I found it really interesting that a YA horror novel from the nineties would be so upfront in talking about abortion. On the other, this book was nearly incoherent outside of the framing device if you tried to take it at face value.
Which is why I was so surprised that the folks from The PikeCast were so sure that (a) this wasn’t meant to be a blatantly anti-abortion book and (b) the mid-section of the book actually happened, as opposed to being an anesthesia-fueled nightmare in which the protagonist’s feelings of guilt and shame were personified by a recently deceased student with horrifying powers (who, by the way, was never even mentioned before things got weird). Read that way, it does become a bit of a morality play, but for me, no other reading makes any sense at all.
Don’t get me wrong, there was a lot of potent imagery in the maybe-supernatural, maybe-dreamworld portion of the book, and I suspect that is also what would have stuck with me had I read it for the first time in my early teens. But I was also very surprised that none of the folks taking a deep dive into the book in the podcast even seemed willing to entertain the interpretation that felt so obvious to me. I think, perhaps, if this had been the first episode, it might have turned me off from the podcast entirely.
That said, I totally understand how overwhleming nostalgia and memory can be, and I’m still really excited about this project. In fact, I signed up to their Patreon today. I may not have agreed with much of what they said regarding Whisper of Death, but that hasn’t dissuaded me from wanting to revisit these books, and then listen in on folks who are as passionate about them as I once was.
I’m looking forward to doing my first Christopher Pike re-read (The Midnight Club) and then listening to the deep dive by The PikeCast. I am still not sure I’m 100% get the allure of podcasts in general, but this one is so completely up my alley, I expect I’m in it for the long haul. I’m especially looking forward to the episodes that talk about the first dozen or so books, because that’s where my nostalgia lies.
I finished the last main story episode of Alan Wake a couple of days ago, but I really felt like I needed to sit with how I felt about the experience as a whole before I could really talk about it.
You see, there were a lot of things about the game I really liked. The sound design was fantastic. In fact, I’d be hard pressed to point to anything in the atmosphere that detracted from the experience rather than added to it. Still, I overall found the whole package somewhat unsatisfying, and for what it’s worth, I don’t think I realized how underwhelmed I was until the very end.
Now, obviously, I don’t want to ruin the game for anyone who hasn’t gotten around to it in the past eight and a half years, but it’s actually a common complaint I have with fright media – the story is captivating, and then it’s over, and the ending either resolves nothing or is so far fetched, it cheapens everything that came before. I’m not going to tell you which type of disappointing ending this one was.
It didn’t help that – for me – I think this game would have been better as more of a walking simulator. Other than being story-focused, it often felt like the game wasn’t sure what it was trying to be. Although I could appreciate the theme of burning away the darkness with the flashlight before being able to take on enemies, I found the process to be rather tedious, and at the same time, more difficult than I expected while playing on the easiest difficulty. By comparison, the “puzzles” almost weren’t worthy of being called puzzles, they were so simple and obvious.
Most of the time is spent collecting ammunition and batteries, wandering around lost in the wilderness, and moving oh-so-slowly to the next story beat. I did like the idea of the special messages you could illuminate (and they helped me through a few map navigation challenges), but I already said that Alan Wake had the window dressing on lock.
My other major issue was with collectibles. I usually love collectibles. I love poking around and seeing what neat things I can discover. But when I’m basically being hunted, and dealing with limited resources and confusing maps, I’m not going exploring. I decided early on that if I spotted collectibles, I’d grab them, but I wasn’t going one step out of my way for them.
My final verdict on Alan Wake is this – it was a great concept, with great atmosphere, that was let down by some odd game design choices and an unsatisfying ending. There are two “bonus chapters” that I decided against playing because I found the last chapter so very frustrating that after the resolution of the main story, I had no desire to continue on. I spent a little over 8 hours playing the six main story episodes on the easiest difficulty.
I’ve really been enjoying the opportunity to sample all kinds of demos during online game conferences, but man, I never knew they happened quite so often! For this one, I decided to choose a day, and power through all the demos I could, to better simulate that con experience, and write up a few thoughts on what I’ve tried out.
I spent most of Saturday playing demos, and managed to play twelve different ones to the point where either (a) the demo ended or (b) I had seen enough to make up my mind. In the end, five of the twelve ended up on my wish list.
Warning: If you’re on Discord while playing this, your friends might contact you to express some … concern.
I know I’ve been complaining about the glut of deck-building card games, but here it works. What I’m less sure of is the tone – the whole concept of making your living as a streamer is heavily ridiculed by, well, everyone in the game except the player’s character. Gameplay is fairly polished, but the balance feels off in the early game (you will go into debt – deep into debt). This one didn’t earn a place on my wish list, but I’ll probably check on it a few months after release to see what people are saying about it.
Beautiful graphics, lovely music, and unfortunately, I found it really irritating to play. The demo does not explain the controls, and it doesn’t seem to behave quite like a point and click game, although I think that was the design intention. I managed to pass through the first yard, mostly due to randomly trying to make things work, and got stumped (and unable to even move) in the second. I think this game probably belongs on the spectrum between point and click adventure games and puzzle games, and having it marketed as a hidden object game is a bit disingenuous.
This one is an adorable little economic simulation focused on the breeding and trading of animals. The demo includes a multi-level tutorial, which is good, and the game play loop seems solid. With both a campaign mode and a sandbox mode, my concern with this one is that the concept is too niche to be successful at a reasonable price point. Unlike a lot of zoo-focused simulations, you’re looking at lists and budgets instead of watching cute animals be cute. This one aligns closely with my tastes, so I’m adding it to my wish list, but price point is going to be the biggest factor in whether or not I pick it up.
I think we should just file this one under “What was I thinking?” Now, I’m not saying the game itself is bad – in fact, it looks like it could be a lot of wacky fun when played in co-op. It’s just not at all for me. I’m not a huge fan of racing games and obstacle courses when the controls are tight – this one felt super floaty (which I’m sure is great when the goal is adding to chaos), and the screaming would drive me crazy in no time. I’m just not the intended audience for this game.
This one is creepy and stunning and – at least as someone who doesn’t play a lot of horror – pretty damn unique. I’ve added it to my wish list, but to be honest, this might be the type of game I enjoy watching more than playing. I can see myself getting frustrated by the trial-and-error aspects of the puzzles because the game doesn’t give you any indication of what the items are you’re picking up. I knew the answer to the first riddle, I just couldn’t find the thing I needed (despite believing I had it more than once). As a freshman effort from a small development team, this looks and sounds amazing, but I’m not 100% sold on how it actually plays.
I’m usually into anything that let’s you buy stuff, sell stuff, and negotiate for better deals, but I found Dealer’s Life 2 to just be underwhelming. You get a pitifully small number of transactions a day, and it all plays the same without ever giving you any real feedback on the choices you’re making. I guess it could make for a fine little timewaster, but I would rather replay something like Pickersor Barn Finders with a little bit of variety to break up the monotony.
I really wanted to be captivated by this one, but for me, it’s just missing the mark. Everything feels ok; nothing feels great. I do appreciate the devs inclusion of a straight-up story mode for people who don’t want to deal with the stealth/combat part of the game play, but I don’t know that there’s enough left without that to pull you through the story. The demo was very slow paced, with really obvious puzzles and a rather awkward UI, and I didn’t particularly want to keep playing.
This is probably going to be a really cool game, but it won’t be a really cool game that I play. I never realized how much movement controls factor into my first impression of a game, and although WASD & mouse-facing sounds pretty standard, it felt super awkward. I also tend to prefer a slower introductory experience, even in a survival-style game. I got stuck on every landscape feature while trying to run away from an enemy I was unprepared to fight, which didn’t quite manage to kill me before lack of oxygen did. I think I was supposed to be able to reach the quest target safely, but since I missed a directional cue (if there was one), I ended up going the wrong way. I guess I want a little more hand-holding to help me get started, and have the difficulty slowly ramp up, and I don’t want the biggest enemy in the game to be the controls.
Despite being absolutely right up my alley, I might have missed this one if Ctrl Alt Noob hadn’t give it a spin early this weekend. Despite the name, this seems to focus a whole lot more on doing renovation jobs than maintaining your own properties (at least in the early game, which is what you get in a demo). For me, that’s perfect. I really enjoy the chill gameplay loop of clean up / build / design / furnish. The time and budget constraints seem generous, allowing you to put your own touches on the requested renovations. I can see myself losing hours upon hours to this one. It’s absolutely going on my wish list!
Full disclosure: this one was already on my wish list, although I don’t recall how I first discovered it, or honestly, even putting it there. Granted, my time with it was short, but I definitely got Rimworld vibes from it. For me, that’s a good thing, but I also have some concerns about the scope – it’s easy for developers to shoot for the moon, and very often, they miss. What they have so far looks promising, and this might even be an Early Access pick up for me, depending on the launch price.
I really like the concept of this one – it’s a sci-fi spin on The Room series style of game. The demo is very short, but I found every puzzle within it both satisfying and logical, and am intrigued by the smallest hints of the story. I’m always interested in a solid puzzler with no time limits and some nice window dressing, so I’ll definitely be checking this one out when it releases in a few days – whether I pick it up or not depends on if I feel the launch price is worth the 3-5 hours of play time the developers anticipate.
I had saved this one for last, because I was probably the most excited about it, but it is – at best – half-baked. I actually think the graphical style is fantastic, but the tutorial is lacking (in fact, the store page tells you more than the tutorial seems to). The sheer number of people you have right off the bat is overwhelming, and no one is happy. It’s a frustrating place to have to start from. It looks like this is a solo dev project, and no where near being ready, so I’ll check back on it at a later date – possibly well after release – to see if they’ve managed to pull it off. Right now, it’s stuffed full of things that just don’t work right yet.
After what feels like waiting an eternity (or longer, it was probably longer) for the pre-Shadowlands patch, it’s now less than a week away. I have World of Warcraft installed on the new PC, complete with the addon folder I remembered to copy over. I am so ready for this.
I still have yet to pre-order Shadowlands, but I have no intention of spending more on it than the base edition, so I don’t have to think about what to do with a boost, because it doesn’t come with one. Besides which, I still have some manner of boost collecting dust, so I’m not really a huge fan of them in the first place.
I decided to pop onto my loading screen and try to make some sense of characters to prioritize my leveling. Please forgive the Inactive tag on most of my characters – I don’t plan on actually resubbing until patch day.
I only have three characters sitting at 120 – which might be the worst I’ve done with leveling in any expansion since Burning Crusade, when I first started playing and had exactly one max level character.
I have pretty much decided to be 100% done with Battle for Azeroth, which means other than cleaning out bags and banks, and possibly dabbling in the pre-expansion event, these ladies are done until after Shadowlands release.
After that is two pairs of characters, currently stuck in their respective expansions, who will be less than 10 levels from cap once the squish drops. I might work on the priest and paladin (two characters who I have had level capped every expansion between Pandaria and Battle for Azeroth), but I’m likely to let the Demon Hunter and Warrior continue to languish.
My warlock will plummet to level 21 post-squish, but she is probably the character who I will dedicate myself to leveling first. I don’t think I’ve had an end-game warlock since Cataclysm, and I’ve missed it (even though I don’t tend to spend much time with DPS only characters).
As evidenced by the fact that three out of four of my rolled but mostly unplayed characters are pure DPS classes. The hunter has the best chance of getting out of lowbie limbo – I have enjoyed playing hunters in the past, but it’s been a long time and a lot of changes, so I’m not going to commit too heavily.
That’s the full roster of characters (bank alt notwithstanding) I have on my main server, and honestly, I can’t even start to think about cross-faction or alternate server characters at this point.
Depending on how quick leveling goes, I would like to commit to having the warlock, paladin, and priest ready to start Shadowlands content. If it’s all super-fast, and I’m still having fun with it, hunter will be next, and then I can hem and haw over the merits of the remaining lowbies versus the almost theres. It will be weird to be playing just about everything except a shaman for a yet undetermined period of time, but since I have played very little in the last 18 months, playing at all is going to feel pretty weird to start out.
If you’ve been anywhere on the internet over the past month, you’ve probably seen an Among Us meme. More likely, you’ve seen dozens. You might have been under the impression that it was a newly released game, but it’s actually been available for over two years now.
It blipped across my radar a little bit ago, and I pretty much wrote it off as being not for me. Until a couple of my friends picked it up. And then a couple more. Before I knew it, nearly my entire friend group had clicked add to cart and jumped on the Among Us bandwagon. Last night, I made my first foray into the game with them.
Tip 1: Don’t just dive into a game with friends directly.
Now, I’m not saying you have to play public games – I’m saying you definitely should spent a few minutes with the “How to Play” area, because no matter how well you think it’s being explained? It’s not being explained well enough.
I almost quit after … about a minute and a half. Not having looked to see how the controls worked, I couldn’t actually interact with anything, so I started trying to randomly click to troubleshoot the problem, as you do. Well, the first thing I managed to interact with was the Emergency Meeting button, at which point I had to explain in chat that I was an idiot, there was no emergency, and I would very much like to be ejected from the ship now.
It probably took half a dozen games before I started to feel mostly comfortable with how to be part of the crew, and I was pretty lucky in that I got to play that many without being marked as an Imposter. Another friend joining us for the first time last night wasn’t so lucky. He also skipped the instructions, relying on all of us to explain the game. Which we did. If he was a crew member. Which he wasn’t in his first game.
Although you’d never know it from all the laughing that was happening, I felt pretty awful when he told us in our second meeting that he couldn’t figure out how to do tasks, the only thing he had been able to do so far was go into the vents. Oops.
Tip Two: Don’t be afraid to die, and if you do die, the game isn’t over.
Being dead in Among Us is actually pretty great. First off, you get to be a ghost, and there are perks to being a ghost, not the least of which is ghost chat. Ghost chat is where all the people murdered or ejected can talk about the other people who are still alive and oblivious to what’s actually happening.
You can also continue to complete tasks (as a Crew Member) or sabotage the ship (as an Imposter, assuming your game setup has more than one). Also, once you’re a ghost, you can move through walls, which is great for someone like me who lacks a sense of direction and basic understanding of maps.
Tip Three: The game can be fun regardless of what team you’re on.
From what I understand, it’s not terribly uncommon for someone to bail out on a public game if they aren’t made an Imposter. Sure, that’s the flashy mayhem-causing role, but there’s something ridiculously satisfying about getting your tasks done, and then acting as bodyguard for that one person you’re 99% sure is also just a regular Crew Member. Especially because if they’re not so sure of you, following someone around can really freak them out.
And – in the interest of full disclosure – I expected I would hate being an Imposter and was dreading the first time that came up. All the games we played were two imposter games, which took a little of the pressure off, but I was still nervous.
As it turned out, all the things that made me kind of shady as a crew mate – recklessness in approaching others, a complete and utter disregard for doing things in a logical order, and just being generally bizarre in the way I navigated the map – made me a pretty great imposter. The group had gotten used to my clumsy play style, and I wasn’t doing anything differently – except murdering people. I avoided the vents and couldn’t figure out how to sabotage the ship, so murder it was. Both times I was half of the imposter team, we won.
Among Us is not a game I expect to spend too much time with, outside of playing with friends. I don’t feel terribly competent, and despite what my Imposter wins would seem to indicate, I’m a pretty awful liar. But the rounds are quick, you can still win when you’re dead, and I’m interested to see where the developers take the game after its unexpected rise in popularity.
This one is going to be easy. Well, easy-ish. I love the idea of horror games, but if I’m being honest, I’m a big old wimp when it comes to scary games, even though I can watch scary movies all day long and sleep like a baby.
Before checking the monthly theme, I had already chosen a handful of games all along the spooky spectrum to dabble in throughout October, but the game I’m going to specifically select is one I think I can get through – Alan Wake.
I picked up both Alan Wake games back in 2012 for $9.99, and never even seriously considered booting up either one. I think it’s well past time now. It’s got a fairly short completion time (under 20 hours), and I think it’s going to be more spooky than downright terrifying.
Other horror / horror-adjacent games I have downloaded to poke around in next month include Call of Cthulhu, Darkwood, Little Nightmares, andA Plague Tale: Innocence. Obviously, I don’t expect that I’ll finish all of them, but the first three have been in the library for awhile, and the last one is on XBox Game Pass for PC, which I intend to keep through the month of October.
I really expected the 9.0 patch for World of Warcraft to drop before the end of September, but as of yet, nothing has been confirmed. Still, I am planning to resume my subscription whenever it actually does show up, and will likely pick up Shadowlands as soon as I’m sure I actually want to play again (as opposed to just thinking I wanted to play again).
However, in the interim, I’ve picked up the latest ESO expansion, and re-downloaded the game, so it’s entirely possible I’ll end up doubling up on MMOs during October.
I’ve also decided to keep XBox Game Pass for another month to take advantage of the last gasp of the beta pricing. Drake Hollow is supposed to be available starting today, and since it’s designed for multiplayer, I probably won’t get far on my own, but it is definitely something I wanted to check out. Additionally, Ikenfell is slated to be available on October 8th, and looks like something I might enjoy.
Play to Satisfaction
For me, saying “Play to Satisfaction” gives me explicit permission to drop a game that’s not working for me, but also to grind away for nerd points if I’m really loving something. I’m trying to make it a policy for myself that I will always play to satisfaction – no more, no less.
I still have a few outstanding game-related stuff I’d like to finish up over the next few weeks, but there’s plenty of stuff I haven’t already talked about I’d like to add onto my plate this month.
I’m sure I’m already being overly ambitious this month, especially considering I spend a lot of the later half of October rewatching my favorite horror movies, so I’m going to keep the rest of this simple.
I’m going to keep dabbling in the games that I haven’t quite gotten my fill of yet in between the creepy stuff I have on deck. And since my friends are debating a couple of different multiplayer titles, I might find myself messing around with Among Us or Phasmophobia.