I got interested in Lucifer Within Us because it intends to be a purely deductive detective game, without mini games or QTEs. You simple look around for evidence, take testimony, and find the contradictions in order to solve mysteries. Sure, it gets a little bit out there with motives based in demonic possession, but it’s completely up front with it. You play as an “digital exorcist”, but don’t let that put you off. You’re a detective, through and through.
The demo gives you access to the one case with two possible suspects, and thankfully, errs on the side of over-explaining how you do what you do. Even still (and I credit this to nothing by my super-short attention span), I got stuck near the end because a mechanic for obtaining additional evidence had slipped my mind.
If you’re not comfortable with a lot of reading, and with making a lot of mistakes, you probably want to give this one a pass. Pieces that felt like they should fit together often resulted in the suspect telling me he had no idea what I was trying to get at. I’m not sure if it’s intended to have more than one way to get to the proper conclusion, but I did find it slightly frustrating to not be able to structure the evidence in the way that made the most sense to me.
It took me about half an hour to muddle my way through the case to a successful accusation, at which point the demo ended rather abruptly (and required me restarting it to have a way to exit the game without force closing it). Lucifer Within Us is still in need of a bit of polish, but if the other cases are already pretty much finished up, I don’t see any difficulty with the team smoothing out the rough edges before an anticipated October 15, 2020 release date.
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