The Project Explained
Long Live the Queen is a collaborative Civilization VI base game play through and blogging project conceived of by Naithin at Time to Loot. We have 8 players, and each player is responsible for taking 10 turns and writing about our progress. I drew fifth in the randomly generated line-up.
The Story So Far…
If you need to know how we got to where we are, just pop on over to Time to Loot, where Naithan has kept track of all of our shenanigans in a really nifty list of links.
The good news is that England is at peace, and we’re in good shape overall. Our empire has grown past my ability to fit it all into a single screenshot.
The bad news? We are VERY unpopular. If the opportunity arises to get ourselves some goodwill without any significant downside, I might take it. Just in case.
Right off the bat, Eridu requires me to decide on its next production, and I elect to go for a Commercial Hub because there is no such thing as being too rich or too beautiful, so more gold seems like a good plan.
Roosevelt approaches me asking to get some of our mercury – a luxury good – in exchange for some gold every turn. It’s not a trade I feel like we need to make, but we have tons of mercury. The money is nice, and we can spare the resource, and maybe America will hate us just a little less. Maybe.
Our troops make short work of the barbarian encampment to the south east, which I think we were just clearing out to be on the safe side (and to get some experience for our nearby troops). I promote our field cannon with Volley, and send our musketman to do some exploring of this thus-far unrevealed corner of the map.
Cleo pops in, also looking for a luxury resource we have in abundance (truffles), but she offers both a little bit of cash AND coffee, which we don’t seem to have. Deal done, lady. Let’s keep that friendship going.
We complete our research of Civil Engineering, which opens up another military policy slot. I fill that with Wars of Religion, since we have a lot of non-religious units this could benefit. I also start researching Scorched Earth, because our military strength is one of our biggest assets.
Now that both Teddy & Cleo have gotten something they wanted from us, the ridiculous demand twins try their luck. Pedro insists we need to pay him money every turn because … he wants it? I’m unimpressed with him and quickly refuse.
The next refusal comes with a little more thought – the offer isn’t great off the bat, and I also really hate sending military resources off to a country that hates us. So sorry, Gil, I’m going to have to pass on your not-so-generous-actually offer.
American founds San Francisco, down in that south eastern corner where we’d recently taken care of the barbarians. I don’t mind – pretty sure we had no real plans to settle there – but I was miffed when he got uppity about our troops being too close. They were there before your city, bub. I pull our musketman, field cannon, knight, and siege tower back towards Bradford.
We finish up Electricity, and I start us on Rocketry, with an eye towards a potential scientific victory. We get a boost to our research on Scorched Earth, and I get a few more productions online. Ur gets a granary, Sheffield gets a builder, and Birmingham gets a bank. I send a couple envoys towards Yerevan, with an eye towards maxing out our bonus with them, even though faith doesn’t seem to be too high on our priority list at the moment.
I wrap up my reign with one final grand gesture. I purchase a tile near Bristol and start work on The Colossus. Do we need it? Probably not. But I needed to do something on brand during my turns, and while it’s not a boat, it’s definitely boat-adjacent. The extra gold per turn and trade route aren’t too shabby either.
Since I actually remembered to screenshot it this time, here’s a peek into my process of documenting what happens on a per turn basis in case I can’t immediately get it all written up. As you may notice, I take a little liberty with exactly the order of things sometimes when it makes for better flow.
I have passed the torch (and the save file) on to UnwiseOwl to take us through to turn 300!
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