Not every game is going to be for me, and I am 100% okay with that. That said, I like to try things that might be outside of my comfort zone to see if I can instead expand my comfort zone. All three of these games looked to be if not precisely in my wheelhouse, at least wheelhouse-adjacent, so I decided to give the demos a whirl.
All three were interesting in their own ways, but none of them left me needing more.
A turn-based RPG that’s both sweet & salty.
Turn-based combat isn’t my favorite, but given the right packaging, I can get behind it. BattleCakes has you playing as a party of sentient cupcakes (only one of which is customizable). Fighting is not necessarily the solution to all your problems, though – you can use friendly moves in combat to see if perhaps you can win the baddies over to your side instead of beating them up.
While I appreciate the aesthetic, and the puns, and the super-snarkiness of the dialogue in the (very short) demo, the combat – for me – was lackluster. You cannot choose your class (or the class of your party members), and the abilities seem to be hit once hard, hit twice less hard, or hit a bunch of times like a Wet Noodle. I’m sure there’s strategy there, but I wasn’t feeling it.
BattleCakes is slated to release sometime in 2021.
Co-op lumberjacking in chaotic situations.
I might be more jazzed about Lumberhill if I had a bunch of friends who were also into this sort of chaotic game style. It’s reminiscent of Overcooked, in that you have a job to do, and everything (probably including the other players) seem completely determined to get in your way and keep you from doing it.
I must have fallen off the edge of the map about 5 times in the tutorial level, which was about half a dozen times less than I set myself on fire. This was not due to me trying to solo a co-op game – this was due to the movement being a little persnickety and the fire being far larger than it appears.
I did manage 2 out of 3 stars on the first real level.
Obviously, a game that’s designed for multiplayer shenanigans is likely going to be a whole lot less fun solo, so I don’t blame the game at all here. In fact, I can see this being hilarious with a group.
Lumberhill is due out in September 2020.
You are pulled from exile to investigate murder on a dead world, but nothing is as simple as it seems – or is it?
Now this one I really wanted to fall in love with. I was expecting some Danganronpa-style mystery, and I was prepared for the weirdness that would come alongside it. But this? This might be too weird. Like, this makes Monokuma look positively mundane.
I thought I had the gist of things pretty well in hand, until I started talking to people and wow. I’m sure there is some scathing social commentary here to accompany your murder mystery, but I just kept feeling like I wasn’t getting it. Which is too bad, because the investigation mechanics look really solid, and I like the idea that if you build a convincing enough case, you can convict anyone of the crime…
… but that isn’t at all the same thing as solving it, necessarily.
I’m not ruling out playing Paradise Killer in the future – it may just be that this is the type of game that requires a specific mood to really get into. I also was trying to race the clock – since the demo was timed, I wanted to see as much as I could, so I didn’t spend too much time poring over the information I’d acquired before moving on.
For me, this is still intriguing, but nothing I’m going to rush to buy on release – more likely, I’ll check out the reviews on launch and wait for a sale.
Paradise Killer has no release date available on Steam, but is expected to come out sometime in the Summer of 2020 according to its website.
2 thoughts on “Three Demos That Didn’t Convince Me”