Long Live the Queen! Turns 201-210

The Project Explained

Long Live the Queen is a collaborative Civilization VI base game play through and blogging project conceived of by Naithin at Time to Loot. We have 8 players, and each player is responsible for taking 10 turns and writing about our progress. I drew fifth in the randomly generated line-up.

The Story So Far…

If you need to know how we got to where we are, just pop on over to Time to Loot, where Naithan has kept track of all of our shenanigans in a really nifty list of links.

Turns 201-210

I’ve been given England in a fairly solid state – we seem to have a strong military, a good friend in Cleopatra, for a change, no one is at war with us, and our cities seem to be mostly growing at a good clip.

Let’s see what kind of mess I can make of this, eh?


The first thing of note that happens is that I get my hands on a couple of new envoys. I decide to send them both to Toronto – this bumps our production in all of our cities, and makes us their Suzerain. We have nothing more to gain from Stockholm, and this seems to be the best choice for immediate rewards.

I find a bored builder loitering about, and set him to work building a farm in Sheffield, and start an amphitheater in Leeds. Then Pedro pops up with a rather odd demand for money, which I am disinclined to give into.

We finish researching Astronomy, and I get us started on Scientific Theory. Our heavy chariot takes out some lingering barbarians to the east of Stoke-Upon-Trent and earns itself a promotion. After much debate, I start construction of an aqueduct in Birmingham, hoping to encourage growth with additional housing (and hoping I don’t short them on food in the meantime).

We finish up guilds and start working on Reform Church

Charles Darwin decides to come hang out with us, and I speedily send him off to Sheffield to take advantage of that Natural Wonder Tessa picked up during her turns. An extra 500 science finishes up Scientific Theory (thanks Chuck!), and let’s us start researching Military Science.

And then Pedro and his now-legendary shade-throwing makes another appearance. He’s so grumpy.

At least Cleopatra still likes us – even though we wouldn’t help with her war – and she asks to renew our declaration of friendship. I oblige. I’d much rather have her as a friend than an enemy, at least for the time being.

We’ve been really focused on military might and scientific advancement, and now, our city leaders are starting to complain. Leeds needs housing. Stoke-on-Trent needs food. Everybody wants something. I queue up some builders in a couple of cities with high production – I won’t get to do much with them, but they’ll be available for UnwiseOwl to start whittling away at our citizens’ issues during the next 10 turns.

I do send a crossbowman to the southwest just to make sure we won’t have any uninvited guests creeping up on our newest city of Sheffield – the barbarian scout I encounter down there, I take out with ease. I start building a Caravel in Bristol, which turns out to not only be very on brand (I like boats, ok?), but somewhat prescient, because we earn ourselves a Great Admiral on the very next turn.

I decide he can hang out in Bristol until our boat is ready there, since all of our other naval vessels are pretty much landlocked.

The last thing I managed to do during my reign is unlock a new form of government (Theocracy), but I decide to stick with Monarchy for the time being, but the option is available. I turned our attention to researching Exploration, which will unlock yet another form of government and allow us a couple additional trade routes to boot.


Next up, UnwiseOwl! Save file is here.

2 thoughts on “Long Live the Queen! Turns 201-210

  1. I’ve never played this game before but it’s interesting that you guys are building this nation together with one another. I really like the teamwork, but also Charles Darwin and Cleopatra is in there, @_@!!

    Like

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