Long Live the Queen – Turns 121-130

Check out the Story So Far on Time To Loot!


Although I am beyond relieved that all that pesky war stuff was done with before the game came back around to me, I found myself kind of flailing and clueless about what needs to be done now.

Both Pedro and Catherine are still pretty miffed with us, but there’s not much I can do to keep them from just sulking. I do try to send a delegation to Catherine to improve relations since our new, oh-so-tiny city is just outside her territory, but she shuts me down.


There’s a few other outstanding issues that I want to deal with – the first, a settler slowly making his way to somewhere, and the second, the barbarian camp to the southeast of Leeds.

On turn 124, the settler arrives at his destination. I’m not entirely sure what it is about this spot that made this a city-building destination, but I don’t question the monarchs that came before, and settle Bradford. Although production here is low, I figure the best way to boost that is with some improvements, so I start the very very long process of summoning a builder.


Things don’t go as well with the barbarians. All of my troops in the area are pretty early game units, and they have spearmen and swordsmen and although I’m sure it’s going to get pretty ugly over here, I’m going with what I’ve got handy before they get even bigger. I manage to lose a unit of warriors before even getting close to their base, but kept working away at their units with my remaining warriors and my closest archers, while some of my other troops mosey their way across the tundra.

I do briefly wonder if I’m dropping too many resources into this, when barbarians also spring up near Bristol and Stoke-Upon-Trent. I manage to defend both cities with nearby troops without losing anyone, but for the moment, those military units are just going to hang out nearby and heal up – I decide it’s more important to keep some protection for my cities than to find out where the barbarians are coming from.


In the meantime, I focus primarily in improving our scientific studies. When Construction finishes up, I elect to go with Printing as our next tech. We get a boost to Military Engineering, so I work on that after Theology. I manage to send multiple envoys to Sweden to take advantage of the science boosts available from them.

On turn 129, we receive a Great Scientist, who I activate for a random Eureka moment. We got a boost to Stirrups, which was a boost we didn’t have, so ok, I guess?

Although I feel like I didn’t make a lot of progress, we are in the lead for both Scientific and Domination victories, so we have to be doing something right. There is a rogue builder somewhere around London – I couldn’t figure out how best to use him, but there is iron nearby that I’m fairly certain we’ll want to improve as soon as its available to us, so I was fine with leaving him on an extended coffee break for the time being.


I’ve uploaded the save game here & hopefully UnwiseOwl will be able to clean up the mess I feel like I’ve made.

One thought on “Long Live the Queen – Turns 121-130

  1. I think it’s hard to make a lot of progress in only 10 turns, but you settled a town and directed a good number of envoys to Sweden to further our scientific goals. I’d be rather willing to bet that by now through your actions we would have solidified the lead on the science / turn as well; keeping our scientific lead as more than just a short term thing. 🙂

    But most of all — I’m glad that it seems like you have in fact fixed the crashing issues! 😀 YAY!

    Like

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