DMC: Devil May Cry has been sitting in my library for over two years – it was in the Pay What You Want tier of the Capcom Rising Humble bundle back in July of 2017. It’s the only game from the series I own, and although the plot is right up my alley, the type of game is quite a bit outside of my comfort zone. Although it’s far from being the first game in the series, it is an origin story, so it seemed like an alright place to start.
The start to finish of my save file was just over 8 hours, but it definitely took me longer than that – between all the times I got stuck in a particularly challenging combat sequence or failing to make a jump over and over and over again, and the multitude of times I was stuck rewatching cut scenes when the game crashed over and over, I’d estimate that I should add no less than two (and probably closer to four) hour to to that total.
(Incidentally, I was 3/4 of the way through the game when I figured out that if I closed both Chrome and Discord and killed all non-essential processes it wouldn’t crash during cut scenes. If I had anything else open, it was a crap shoot.)
The main character of DMC: Devil May Cry is Dante, and when you meet him, he doesn’t really know much about his past, but he does know that demons are real, and that Limbo exists, and that he can fight his way out of it. A young psychic named Kat shows up on his doorstep and he’s off on one hell of a dangerous adventure.
Even though I spent a fair amount of time frustrated with either mechanics or the crashes, it was compelling and I kept coming back to it after taking breaks (or rebooting my PC for the 800th time).
DMC: Devil May Cry is decidedly not family-friendly – it’s not a game you’d want to play around kids. It’s not just the gore and violence – it’s also full of foul language, nudity, and sexual content. The earlier boss fights were at the very edge of my capabilities, where the latter ones felt almost too easy by comparison. Mostly, I was sticking it out for the story – I wanted to know how it would end for the major characters.
Overall, I enjoyed DMC: Devil May Cry, but I’m not likely to seek out any other games in the series – the game play was just too far outside of my comfort zone. I’m much more patient when a game only has one mechanic that I struggle with – the combination of fighting game mechanics (all the button mashing, OMG) and 3D platformer mechanics nearly defeated me.
But only nearly.
I only completed 19/58 achievements, and I have absolutely no intention of going back to hunt down keys and lost souls and nerdpoints. I’ve had my fill, but I’m glad I gave this a spin during #CapcoMonth.
4 thoughts on “Game Over: DMC – Devil May Cry #CapcoMonth”
Congrats on getting through it, that particular DMC wasn’t the easiest entry in the series — no doubt in large part due to how crappy/fiddly some of the controls were around switching between the demon and angel weapons and that sort of thing.
I think there were some recommended custom control setups that were better than the defaults, but it’s been years now.
In any case, should you for any reason get a hankering to revisit Dante’s world in game form — the controls are not normally that much of an obstacle! 🙂
Series purists seem to really hate this entry, but it’s one of the few I’ve played all the way through and really enjoyed all the way. It’s coarse and vulgar but I feel like it is enjoyable in some way because it just seems like fun. I also didn’t push to do all the achievements, but it was a satisfying handful of hours!