Every time I hear my husband tell one of his friend that’s I’m the “real gamer” in our house, I am never sure whether to laugh or cry. Sure, I play a lot of games, across a lot of genres, and there’s a fair few I’m even reasonably good at.
Every time I start a new game, I start on the easiest setting. This is a big part of why competitive multiplayer games never really last for me – difficulty settings aren’t a thing, and you have to be better than some other person playing to make any kind of meaningful progress. I call this hitting the skill-cap, and I tend to hit it early and often.
Recently, I hit this point in Warframe, and although I could still play – going back to completed missions, just for the pure joy of space ninja parkour with big guns, the fact that I cannot make progress down the game paths I’m most interested in have made the whole package far less appealing. The next quest I need to complete requires a mission type that I cannot wrap my head (or possibly just my fingers) around, and let’s be real, I have enough frustration in my life without pounding my head up against something that’s not only not enjoyable, but actually very frustrating.
With Warframe being a multiplayer game, I know I could probably wheedle a friend into helping me over the hump, or try queuing public to see if I can get some stranger to carry me without unleashing a torrent of abuse in my general direction. Neither of these seem like good (read, fun) choices, so I’ve shelved the game for the time being.
Now I’m running into this problem in DMC: Devil May Cry – the second game I’m attempting to play through for #CapcoMonth. For the most part, the “Human” difficulty level hasn’t been too frustrating, but I’ve found myself rage-quitting out of the game a couple of times now due to a particular jump sequence I just couldn’t seem to master. Yes, I’ve tried it with a controller. Yes, it was worse – I only find some assistance in switching to controller for 2D games.
Each time, however, I’ve been able to come back to it and eventually push through the rough spot. I don’t even mind the fact that I have to look up guides for the major boss fights because I find the combat so unintuitive – it’s a game far out of my normal comfort zone, and I really am on this ride mostly for the story.
Now, my failure to comprehend the combat in a meaningful way might be the end of the line for me – I have made it to mission 14, which is a long, repetitive boss fight. Because of the length, I cannot manage to keep myself alive long enough to complete it. I have no healing items, and although I’m consistently making it to the last phase, I can’t complete it. I’m not even sure if I can go back to a prior mission and grind out currency to purchase healing. This skill-cap might be a brick wall.
ETA: Shortly after hitting publish, I gave it one more whirl and with a well-timed cool down, I managed to end the fight early and am able to progress again!