The World Next Door – A Demo that Opened My Wallet

The demo of The World Next Door is short – if you pick up on the core game play loop fast enough, you could be done in 15 minutes. I died a few times, so it took me 20.

Still, that 20 minutes sent me right back to Steam to toss them some money for the full game while it’s on a 70% discount.


I’ve reached a point in my life where a game being short is no longer a point against it. Low playtime with limited replayability is fine by me, as long as it’s reflected in the pricing, and the current discount more than compensates for a 4-5 hour play time. But is it fun?

Yes. Yes it is.

Well, at least I think it is, but I like match-3 games of all sorts. This one is a little more frenetic than most, and includes a dodging mechanic (which I didn’t really get the hang of during the demo and was probably a good part of my handful of deaths).

Spells are cast by standing on a group of three or more tiles and activating them. No aiming is required – your spell will head towards the nearest enemy. You can also tether a single tile to you and move it to a new location. It sounds easy, until you realize that the enemy isn’t constrained by the board and will be firing at you the whole time.

There is very little planning going on, and a whole lot of hustle. The green tiles that are vaguely heart shaped will heal you, so if you find your health getting low, you still can come back, as long as you move fast.

The control scheme isn’t accessible from the main menu, only the pause menu, so I spent a little time smashing buttons that did nothing. The keyboard choice of Z X C Space was a little odd, but not uncomfortable once I knew what keys did what. That said, if you’re comfortable with a controller, it feels like that’s what the game was designed for, and is likely somewhat easier to play that way.

The art is lovely, the concept is delightful (why yes, I WOULD like to take a trip the world of magic and mystical beings!), and the combat is fun. Reviews on the game’s Steam page point to the story being the weak part of the game, but since it’s lovely to look at and fun to play (and oh, did I mention, on sale for $3?), I can forgive a less-than-stellar story.

As an added bonus, for folks who like this kind of thing, after beating the game’s story mode, you can play local versus with a friend if you have two controllers.

I’ve already added this gem to my Steam library, and am looking forward to seeing all of what The World Next Door has to offer.

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