I don’t know about you, but I have a lot of respect for people that don’t seem to care what anyone thinks of them. They are proudly and unabashedly who they are, and you can just tell they’re absolutely satisfied with living their life.
I feel like Soldak Entertainment is the developer version of those people.
Although Soldak Entertainment wasn’t formed until 2004, their website reminds me of late 80s RPG games. In a time where there are a lot of titles released with more attention given to how the game looks and sounds than to how it plays, it’s rather refreshing to see a developer not give a hoot about graphics or sound design and just focus on making a damn good game. In fact, they are so confident that they’re putting out good games, they release demos of every single one of their titles.
Although I own four of their games and associated expansions (some I’ve even purchased twice!), I’ve spent the most time with Din’s Curse – a very simple ARPG as far as story is concerned. Where it isn’t simple is in the breadth of game play options, class systems, and a procedurally generated living world. There is always something important to do – and if you wait too long, you may find someone else has taken out that big bad before you bothered to show up.
Although the actual core game play is textbook ARPG, there is so much going on, and so much depth to the class systems that it really feels like an endlessly replayable game. Multiple difficulty levels and a plethora of options that can be applied to make things even more challenging means that players of any skill or experience can find a combination that works for them. There’s so much here to enjoy, even if it’s dressed in virtual rags.
With five games under their belt, and their newest title Din’s Legacy releasing out of Early Access later this month, it doesn’t look like they’ll be changing their style anytime soon, and for that, I salute them.
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