I have been blatantly ignoring all the #Blaugust2019 content suggestions thusfar, but I am so here for developer appreciation week.
Developer Appreciation Week – August 18th – August 24th: This one is specifically targeted at the gamers among us, but could be re-purposed to talk about any industry. The idea is to give appreciation for some of the folks who have created the things that you love. In the past we specifically talked about publishers and game studios that create the games that we are enthralled by, but it could be authors or artists or anyone who creates something that you love. It is a good time to give some thanks.Belghast – Tales of the Aggronaut
I probably could have done a full month of entries appreciating all the great quirky developers who have come and gone, but I really feel like I need to start with a game, and a developer, that is no more.
Although the folks at Tiny Speck have gone on to do pretty great things (like creating Slack), I firmly believe that Glitch was probably the very best thing they ever did.
Glitch was a browser-based MMO with a focus on cooperation that ran (mostly in alpha and beta) from 2009 – 2012. Sadly, I didn’t discover it until April of 2011, but for a year and a half, Glitch was absolutely and completely a home for me.
Just a few months later, I was invited to be a player-representative, known as a Greeter, for Glitch, and I jumped at the chance. Rather than a traditional tutorial, Glitch had an experienced player pop into an instanced starter world to show new players the basics.
I spent countless hours happily gathering, growing crops, and petting pigs (which I may or may not have frequently named with porcine puns on rap names, like Piggy Smalls and Ham Master J). I worked on so many projects with huge groups of other folks, trading resources, and working towards common goals. I studied skills, and worked towards achievements, and made so many friends.
My Glitch Profile still exists after all this time.
Sadly, Glitch closed in December of 2012. Normally, that would be the end of the story – online games have a habit of just vanishing. But what Tiny Speck did after the closure of Glitch is what really impressed me.
Instead of just tossing all the work they put into the game, they released a huge portion of it into the public domain. It encouraged fan projects like Children of Ur, Eleven, and Odd Giants. Although none are playable at the moment, I choose to believe that Ur, the world of Glitch, is not gone, but just sleeping, and I am hopeful that the generosity of Tiny Speck will allow me to someday visit the fantastic world they created again.
One thought on “Developer Appreciation Week – Tiny Speck (Glitch)”
I never played Glitch myself, only heard about it back in the days. A shame that it didn’t work out but it is cool that they released everything they could to the public domain. I wish other game (and software) companies did the same thing under the same circumstances.
Although I am also aware that it isn’t always possible either due to legal issues or because they hope they can sell the IP and assets to someone else or save it for a different opportunity later on.