Since finishing Danganronpa 2 (and the prequel/sequel anime), I’ve been kind of floundering around, trying to find something else to fill that niche. I soared through both Danganronpa games in a matter of days because I had to know what happened next. A mystery-focused point-and-click adventure seemed like a good choice to keep that story-focused delight going.
Enter Gray Matter, a point-and-click adventure game, written by Jane Jensen (who also wrote the Gabriel Knight series in the early 90s).
Now, it’s been a long time since I’ve played an old school style adventure game, and I had forgotten just how frustrating adventure game logic can be. I didn’t even make it through the first chapter before I was hunting for a walkthrough (which is now just hanging out on my second monitor, waiting for me to desperately need it again).
Over the past few days, I’ve put in about 2.5 hours, some of which was trying to get the persnickety thing to run smoothly and not like a scratched up DVD. After an uninstall – reinstall – reboot loop, I was able to actually watch the opening cutscene, and kind of revel in how glorious the artwork is.
Music and sound, at least so far, is pretty fantastic. Voice acting ranges from decent to really really good. The puzzles themselves are satisfyingly challenging but not obtuse, at least as far as I’ve played, although at least a couple felt entirely too simple. Since your player character is a street magician, I thought the addition of the “magic trick” interface was brilliant, although it initially felt needlessly fiddly, once it clicked for me, I realized it was quite well put together.
I even like the dual story aspect, at least so far. Seeing how (or even if) the stories come together as I progress through the game may or may not change my mind on that one.
Gray Matter also has an interesting progress meter, which would be more useful if it gave you any real way to know what activities encompassed each section title. Since I’m not the type to admonish myself for using a walkthrough, I don’t see myself struggling too much to complete this game.
Other than a few niggling grumps (like long cut scenes that aren’t pauseable and are key to understanding the story), so far, I’m content with my choice. It’s certainly not the most difficult point-and-click adventure game out there, and it’s holding my interest.
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